GetPedAnalogControlState: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{New feature/item|3. | {{New feature/item|3.0158|1.5.7|20383| | ||
*'''rawValue:''' A bool indicating if it should return the raw player input value (will always return script value for non-player peds). | *'''rawValue:''' A bool indicating if it should return the raw player input value (will always return script value for non-player peds). | ||
}} | }} |
Revision as of 11:33, 11 April 2021
Script Example Missing Function GetPedAnalogControlState needs a script example, help out by writing one. | |
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This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.
Syntax
float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )
Required Arguments
- thePed: The ped you wish to retrieve the control state of.
- controlName: The control. See control names for a list of possible controls.
Optional Arguments
- rawValue: A bool indicating if it should return the raw player input value (will always return script value for non-player peds).
Returns
Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed.
Click to collapse [-]
Client-side examplex, y, z = getElementPosition(localPlayer) rotX, rotY, rotZ = getElementRotation(localPlayer) CJ = createPed(0, x, y, z) CJ2 = createPed(0, x, y, z) copcar = createVehicle(597, x, y+5, z+2) copcar2 = createVehicle(597, x+2, y+10, z+4) warpPedIntoVehicle(CJ2, copcar2, 0) warpPedIntoVehicle(CJ, copcar, 0) function onGetCJAnalogControlState() setPedAnalogControlState(CJ, "accelerate", 0.90) if getPedAnalogControlState(CJ, "accelerate", 0.90) then setPedAnalogControlState(CJ2, "brake_reverse", 0.90) end end addEventHandler("onClientRender", getRootElement(), onGetCJAnalogControlState)
- This example was created by Hydra.
Requirements
This template will be deleted.
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle