GetPedAnalogControlState: Difference between revisions
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This function retrieves the analog control state of a ped, as set by [[setPedAnalogControlState]]. | This function retrieves the analog control state of a ped, as set by [[setPedAnalogControlState]]. | ||
Revision as of 13:43, 7 May 2017
Script Example Missing Function GetPedAnalogControlState needs a script example, help out by writing one. | |
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This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.
Syntax
float getPedAnalogControlState ( ped thePed, string controlName )
Required Arguments
- thePed: The ped you wish to retrieve the control state of.
- controlName: The control. See control names for a list of possible controls.
Returns
Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed.
Example
-- todo
Requirements
This template will be deleted.
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle