GetPedAnimation
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Gets the animation of a player or ped that was set using setPedAnimation.
Note: Use getPedTask to monitor what movements the player is currently doing.
Syntax
string string getPedAnimation ( ped thePed )
Required Arguments
- thePed: the player or ped you want to get the animation of.
Returns
Returns two strings: the first is the name of the block, the second is the name of the animation. Returns false if there was an error or if the ped is not doing an animation.
Example
Click to collapse [-]
Serverfunction CopyAnimation(Me,theCommand,thePlayer) -- The Command Function if thePlayer then -- If a player name entered then thePlayerToCopyFrom = getPlayerFromName(thePlayer) -- get player from his name Block,Anim = getPedAnimation(thePlayerToCopyFrom) -- get the player animation if Block then -- if got the animation successfully then setPedAnimation(Me,Block,Anim) -- set my animation the same outputChatBox("* Copied Successfully !",Me) -- output chat message end else outputChatBox("* Please Enter a Player Name To Copy From !",Me) -- if you didnt entered a player name , then output a chat box message end end addCommandHandler("copyanim",CopyAnimation) -- adding the Command Handler
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See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle