GetPlayerMapBoundingBox

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Revision as of 12:11, 15 January 2009 by Talidan (talk | contribs) (New page: __NOTOC__ {{Client function}} This function gets the GUI bounding box of the radar map texture. ==Syntax== <syntaxhighlight lang="lua">int,int,int,int getPlayerMapBoundingBox ()</syntaxhighlight> ===Returns=== * ...)
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This function gets the GUI bounding box of the radar map texture.

Syntax

int,int,int,int getPlayerMapBoundingBox ()

Returns

  • If the player's map is showing, it returns four integers: minX, minY, maxX, maxY. These are absolute position coordinates of where the player's map is drawn on the screen
    • minX,minY represent the world coordinate -3000,-3000
    • maxX,maxY represent the world coordinate 3000,3000.
    • Negative values are returned if these coordinates are off screen.
  • If the map was not showing, a false boolean value is returned.


Example

--Needs an example

See Also