GetPlayerMapOpacity: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Added feature/item|1.5.9|1.5.8|20945|This function allows to get the opacity of the | {{Added feature/item|1.5.9|1.5.8|20945|This function allows to get the opacity of the player map (F11).}} | ||
==Syntax== | ==Syntax== |
Latest revision as of 11:49, 9 November 2024
This function allows to get the opacity of the player map (F11).
Syntax
int getPlayerMapOpacity ( )
OOP Syntax Help! I don't understand this!
- Method: player.getMapOpacity(...)
Returns
Returns an integer with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque.
Example
Click to collapse [-]
ClientThis example implements a command that tells you what your current map opacity is.
function showMapOpacity() -- We get the map opacity value local mapOpacity = getPlayerMapOpacity() -- We tell what the map opacity is to the player outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0) end addCommandHandler("mapopacity", showMapOpacity)
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState