GetPlayerMapOpacity: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}}
{{Added feature/item|1.5.9|1.5.8|20945|This function allows to get the opacity of the player map (F11).}}


==Syntax==
==Syntax==
Line 13: Line 13:


==Example==
==Example==
{{Needs Example}}
<section name="Client" class="client" show="true">
 
This example implements a command that tells you what your current map opacity is.
==Requirements==
<syntaxhighlight lang="lua">
{{Requirements|n/a|1.5.8-9.20945}}
function showMapOpacity()
-- We get the map opacity value
local mapOpacity = getPlayerMapOpacity()
-- We tell what the map opacity is to the player
outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0)
end
addCommandHandler("mapopacity", showMapOpacity)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_player_functions}}
{{Client_player_functions}}

Latest revision as of 11:49, 9 November 2024

This function allows to get the opacity of the player map (F11).

Syntax

int getPlayerMapOpacity ( )

OOP Syntax Help! I don't understand this!

Method: player.getMapOpacity(...)


Returns

Returns an integer with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque.

Example

Click to collapse [-]
Client

This example implements a command that tells you what your current map opacity is.

function showMapOpacity()
	-- We get the map opacity value
	local mapOpacity = getPlayerMapOpacity()
	-- We tell what the map opacity is to the player
	outputChatBox("Your map's opacity is at "..mapOpacity, 0, 255, 0)
end
addCommandHandler("mapopacity", showMapOpacity)

See Also