GetPlayerMapOpacity: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0159|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}} ==Syntax== <syntaxhighlight lang="lua">...") |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{ | {{Added feature/item|3.0159|1.5.9|1.5.8|20945|This function allows to get the opacity of the radar map (F11).}} | ||
==Syntax== | ==Syntax== | ||
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===Returns=== | ===Returns=== | ||
Returns an [[integer]] value from 0 to 255, where 0 is fully transparent and 255 is fully opaque. | Returns an [[integer]] with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque. | ||
==Example== | ==Example== | ||
{{Example}} | {{Needs Example}} | ||
==Requirements== | ==Requirements== |
Revision as of 16:05, 20 September 2021
20945
Syntax
int getPlayerMapOpacity ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getMapOpacity(...)
Returns
Returns an integer with a value from 0 to 255, where 0 is fully transparent and 255 is fully opaque.
Example
Script Example Missing Function GetPlayerMapOpacity needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Requirements
This template will be deleted.
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState