GetValidPedModels: Difference between revisions
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==Examples== | ==Examples== | ||
This example will | This example will check if the specified skin ID is a valid skin via a command. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function isValidSkin( thePlayer, command, specifiedSkin ) | function isValidSkin( thePlayer, command, specifiedSkin ) | ||
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addCommandHandler("checkskin",isValidSkin) -- bind 'checkskin' command to 'isValidSkin' function | addCommandHandler("checkskin",isValidSkin) -- bind 'checkskin' command to 'isValidSkin' function | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== |
Latest revision as of 08:17, 15 October 2024
This function returns all valid ped models. The syntax is different for server and client sides.
Syntax
Click to collapse [-]
Clienttable getValidPedModels ( [ bool includeCustom = true ] )
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
Returns
Returns a table with all valid ped models that exist on the client, containing the custom model IDs unless includeCustom is false.
Click to collapse [-]
Servertable getValidPedModels ( )
Returns
Returns a table with all valid ped models that exist on the server.
Examples
This example will check if the specified skin ID is a valid skin via a command.
function isValidSkin( thePlayer, command, specifiedSkin ) specifiedSkin = tonumber ( specifiedSkin ) if ( specifiedSkin ) then -- If skin specified local allSkins = getValidPedModels ( ) -- Get valid skin IDs local result = false -- Define result, it is currently false for _, skin in ipairs( allSkins ) do -- Check all skins if skin == specifiedSkin then -- If skin equals specified one, it is valid result = true -- So set it as result break -- stop looping through a table after we found the skin end end if ( result ) then -- If we got results outputChatBox( specifiedSkin .. " is a valid skin ID.", thePlayer, 0, 255, 0 ) -- It is valid, output it else -- If we didn't get results outputChatBox( specifiedSkin .. " is not a valid skin ID.", thePlayer, 0, 255, 0 ) -- No result, it is not valid end else outputChatBox( "Please specify a valid number to check!", thePlayer, 255, 0, 0 ) end end addCommandHandler("checkskin",isValidSkin) -- bind 'checkskin' command to 'isValidSkin' function
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle