GetValidPedModels: Difference between revisions

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(Created page with '{{Server client function}} __NOTOC__ This function returns all valid ped models. ==Syntax== <syntaxhighlight lang="lua"> table getValidPedModels ( ) </syntaxhighlight> ===Returns=== Returns a table …')
 
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==Example==
==Example==
This example will get if the specified skin is a valid skin or not.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO
function isValidSkin( thePlayer, command, specifiedSkin )  -- Define the function
    if ( specifiedSkin ) then -- If skin specified
        local allSkins = getValidPedModels ( ) -- Get valid skin IDs
        local result = false -- Define result, it is currently false
        for key, skin in ipairs( allSkins ) do -- Check all skins
            if skin == tonumber( specifiedSkin ) then -- If skin equals specified one, it is valid
                result = skin -- So set it as result
            end
        end
        if ( result ) then -- If we got results
            outputChatBox( tostring( skin ) .. " is a valid skin ID.", thePlayer, 0, 255, 0 ) -- It is valid, output it
        else -- If we didn't get results
            outputChatBox( specifiedSkin .. " is not a valid skin ID.", thePlayer, 0, 255, 0 ) -- No result, it is not valid
        end
    else -- If no skin specified
        outputChatBox( "Please specify a skin ID to check!", thePlayer, 255, 0, 0 ) -- Tell it to the player
    end
end
addCommandHandler("checkskin",isValidSkin) -- bind 'checkskin' command to 'isValidSkin' function
</syntaxhighlight>
</syntaxhighlight>



Revision as of 17:12, 26 September 2011

This function returns all valid ped models.

Syntax

table getValidPedModels ( )

Returns

Returns a table with all valid ped models.

Example

This example will get if the specified skin is a valid skin or not.

function isValidSkin( thePlayer, command, specifiedSkin )  -- Define the function
    if ( specifiedSkin ) then -- If skin specified
        local allSkins = getValidPedModels ( ) -- Get valid skin IDs
        local result = false -- Define result, it is currently false
        for key, skin in ipairs( allSkins ) do -- Check all skins
            if skin == tonumber( specifiedSkin ) then -- If skin equals specified one, it is valid
                result = skin -- So set it as result
            end
        end
        if ( result ) then -- If we got results
            outputChatBox( tostring( skin ) .. " is a valid skin ID.", thePlayer, 0, 255, 0 ) -- It is valid, output it
        else -- If we didn't get results
            outputChatBox( specifiedSkin .. " is not a valid skin ID.", thePlayer, 0, 255, 0 ) -- No result, it is not valid
        end
    else -- If no skin specified
        outputChatBox( "Please specify a skin ID to check!", thePlayer, 255, 0, 0 ) -- Tell it to the player
    end
end
addCommandHandler("checkskin",isValidSkin) -- bind 'checkskin' command to 'isValidSkin' function

See Also