IsPlayerDoingTask: Difference between revisions
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(Deprecated function) |
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__NOTOC__ | __NOTOC__ | ||
This function checks if the specified player is carrying out a certain [[task]]. | {{Client function}} | ||
{{Deprecated|isPedDoingTask}} | |||
This function checks if the specified player is carrying out a certain [[List of player tasks|task]]. | |||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
* '''thePlayer''': A [[player]] object referencing the specified player. | * '''thePlayer''': A [[player]] object referencing the specified player. | ||
* '''taskName''': A string containing the name of the [[task]] you're checking for. | * '''taskName''': A string containing the name of the [[List of player tasks|task]] you're checking for. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the player is currently doing the task, false otherwise. | Returns ''true'' if the player is currently doing the task, ''false'' otherwise. | ||
==Example== | ==Example== | ||
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==See Also== | ==See Also== | ||
{{ | {{Client player functions}} |
Latest revision as of 11:35, 30 September 2016
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use isPedDoingTask instead. |
This function checks if the specified player is carrying out a certain task.
Syntax
bool isPlayerDoingTask ( player thePlayer, string taskName )
Required Arguments
- thePlayer: A player object referencing the specified player.
- taskName: A string containing the name of the task you're checking for.
Returns
Returns true if the player is currently doing the task, false otherwise.
Example
This example checks if the player who entered the 'doingdriveby' command is doing a drive-by (clientside).
function amIDoingADriveby () if ( isPlayerDoingTask ( getLocalPlayer(), "TASK_SIMPLE_GANG_DRIVEBY" ) ) then outputChatBox ( getPlayerName ( getLocalPlayer() ) .. " is doing a driveby!!!" ) else outputChatBox ( getPlayerName ( getLocalPlayer() ) .. " is not doing a driveby" ) end end addCommandHandler ( "doingdriveby", amIDoingADriveby )
See Also
- getLocalPlayer
- getPlayerMapBoundingBox
- getPlayerMapOpacity
- isPlayerMapVisible
- resetBlurLevel
- isPlayerHudComponentVisible
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState