IsPlayerMuted: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server function}}
This function returns true if a player has been muted and false otherwise.
Use this function to check if a player has been muted.


==Syntax==
==Syntax==
  <syntaxhighlight lang="lua">bool isPlayerMuted ( player thePlayer )</syntaxhighlight>
  <syntaxhighlight lang="lua">bool isPlayerMuted ( player thePlayer )</syntaxhighlight>
 
{{OOP||[[player]]:isMuted|muted|setPlayerMuted}}
===Required Arguments===
===Required Arguments===
*'''player''': The [[player]] you are checking.
*'''thePlayer:''' The [[player]] you are checking.


===Returns===
===Returns===
Returns true if a player has been muted and false otherwise.
Returns ''true'' if the player is muted and ''false'' otherwise.


==Example==
==Example==
<syntaxhighlight lang="lua">if ( isPlayerMuted ( findPlayer ( "someGuy" ) ) then
<syntaxhighlight lang="lua">
   outputChatBox ( "It seems Someguy can't speak to you.", player )
someguy = getPlayerFromName ( "someGuy" )
end</syntaxhighlight>
if isPlayerMuted ( someguy ) then
   outputChatBox ( "It seems Someguy can't speak." )
end
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions|server}}

Latest revision as of 22:42, 6 September 2024