IsPlayerOnGround: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:


===Required Arguments===
===Required Arguments===
*'''thePlayer''': The [[player]] you are checking.
*'''thePlayer:''' The [[player]] you are checking.


===Returns===
===Returns===
Returns ''true'' if the player is on the ground, ''false'' otherwise and if he is in a vehicle capable of flying.
Returns ''true'' if the player is on foot and on the ground, ''false'' otherwise, even if he is in a vehicle capable of flying.


==Example==
==Example==
This examle checks if the player who enters the 'amiflying' command is on the ground and outputs a message
This example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.
<syntaxhighlight lang="lua"> [lua]
<syntaxhighlight lang="lua"> [lua]
function isHeFlying ( source, key )
function isHeFlying ( source, key )
  if ( isPlayerOnGround ( source ) ) then
    if ( isPlayerOnGround ( source ) ) then
    outputChatBox ( "no, you're not flying, you're just stoned!" )
        outputChatBox ( "No, you're not flying, you're just stoned!" )
  else
    else
    outputChatBox ( "is it a bird, is it a plane.. no its " .. getClientName ( source ) )
        outputChatBox ( "Is it a bird, is it a plane... No it's " .. getClientName ( source ) .. "!" )
  end
    end
end
end
addCommandHandler ( "amiflying", isHeFlying )
addCommandHandler ( "amiflying", isHeFlying )

Revision as of 20:20, 16 August 2007

This function is used to determine whether or not a player is on the ground. This is for on-foot usage only.

Syntax

bool isPlayerOnGround ( player thePlayer )

Required Arguments

  • thePlayer: The player you are checking.

Returns

Returns true if the player is on foot and on the ground, false otherwise, even if he is in a vehicle capable of flying.

Example

This example checks if the player who enters the 'amiflying' command is on the ground and outputs a message.

 [lua]
function isHeFlying ( source, key )
    if ( isPlayerOnGround ( source ) ) then
        outputChatBox ( "No, you're not flying, you're just stoned!" )
    else
        outputChatBox ( "Is it a bird, is it a plane... No it's " .. getClientName ( source ) .. "!" )
    end
end
addCommandHandler ( "amiflying", isHeFlying )

See Also

Shared