OnPlayerNetworkStatus: Difference between revisions
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(Created page with "{{Server event}} {{New items|3.0142|1.4.1-7295| __NOTOC__ This event is triggered when a players network connection is interrupted. }} ==Parameters== <syntaxhighlight lang="lua"> int statu...") |
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{{Server event}} | {{Server event}} | ||
{{New items|3.0142|1.4.1 | {{New items|3.0142|1.4.1| | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when a players network connection is interrupted. | This event is triggered when a players network connection is interrupted. | ||
}} | |7295}} | ||
==Parameters== | ==Parameters== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 14:19, 11 July 2015
This event is triggered when a players network connection is interrupted.
Parameters
int status, int ticks
- status: A number which is 0 if the interruption has begun, or 1 if the interruption is ending.
- ticks: Number of ticks since the interruption started.
Source
The source of this event is the player element that has the network interruption.
Example
This example shows a debug message when interruption starts and stops.
addEventHandler( "onPlayerNetworkStatus", root, function( status, ticks ) if status == 0 then outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago" ) elseif status == 1 then outputDebugString( "(packets from " .. getPlayerName(source) .. ") interruption began " .. ticks .. " ticks ago and has just ended"" ) end end )
See Also
Other events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch