ResendPlayerACInfo: Difference between revisions
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==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions|server}} |
Revision as of 22:42, 6 September 2024
This function will force the specified player to resend their AC info, triggering the onPlayerACInfo event again.
Syntax
bool resendPlayerACInfo ( player thePlayer )
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the AC info will be resent, false otherwise.
Example
This example shows how to resend each players AC info during onResourceStart
addEventHandler( "onResourceStart", resourceRoot, function() for _,player in ipairs( getElementsByType("player") ) do resendPlayerACInfo( player ) end end )
Requirements
This template will be deleted.
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState