ResendPlayerModInfo: Difference between revisions
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==See Also== | ==See Also== | ||
{{Player functions|server}} | {{Player functions|server}} |
Latest revision as of 15:36, 7 November 2024
This function will force the specified player to resend their mod info, triggering the onPlayerModInfo event again.
Syntax
bool resendPlayerModInfo ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:resendModInfo(...)
Required Arguments
- thePlayer: A player object referencing the specified player
Returns
Returns true if the mod info will be resent, false otherwise.
Example
This example shows how to resend each players mod info during onResourceStart
addEventHandler( "onResourceStart", resourceRoot, function() for _,player in ipairs( getElementsByType("player") ) do resendPlayerModInfo( player ) end end )
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState