SetPedAnalogControlState: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setPedAnalogControlState ( ped thePed, string control [, float state ] ) </syntaxhighlight>  
<syntaxhighlight lang="lua">bool setPedAnalogControlState ( ped thePed, string control, float state ) </syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''thePed:''' The ped you wish to set the control state of.
*'''thePed:''' The ped you wish to set the control state of.
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.
===Optional Arguments===
*'''state:''' A float value representing a full analog push ( 1 ) or full release ( 0 ). If no value is provided, the analog control is removed.
*'''state:''' A float value representing a full analog push ( 1 ) or full release ( 0 ). If no value is provided, the analog control is removed.



Revision as of 23:33, 15 April 2013

Sets an analog state of a specified player's control, as if they pressed or released it.

Syntax

bool setPedAnalogControlState ( ped thePed, string control, float state ) 

Required Arguments

  • thePed: The ped you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.
  • state: A float value representing a full analog push ( 1 ) or full release ( 0 ). If no value is provided, the analog control is removed.

Returns

Returns 'true' if the control state was successfully set, 'false' otherwise.

Example

--todo

Requirements

This template will be deleted.

See Also