SetPedAnimation: Difference between revisions

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<section name="Client" class="client" show="false">
<section name="Client" class="client" show="false">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPedAnimation ( ped thePed, [string block=nil, string anim=nil, float blendDelta=1.0,bool loop=true, bool updatePosition=true,function callbackFunction, var arguments, ...] )
bool setPedAnimation ped thePed,string block,string name,[float speed=1.0,float blendSpeed=1.0, float startTime=0.0,bool loop=true,bool updatePosition=true,function callbackFunction=nil, var arguments, ...] )
</syntaxhighlight>
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*'''block:''' the [[Animations|animation]] block's name.
*'''block:''' the [[Animations|animation]] block's name.
*'''anim:''' the name of the [[Animations|animation]] within the block.
*'''anim:''' the name of the [[Animations|animation]] within the block.
*'''blendDelta:''' the speed at which the previous and current animation are blended.
*'''speed:''' the speed at which the animation is played.
*'''blendSpeed:''' the speed at which the previous and current animation are blended.
*'''startTime:''' how far into the animation (in seconds) you want to skip
*'''loop:''' indicates whether or not the animation will loop.
*'''loop:''' indicates whether or not the animation will loop.
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.

Revision as of 15:13, 4 June 2009

Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Syntax

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Server
bool setPedAnimation ( ped thePed, [string block=nil, string anim=nil, float blendDelta=1.0,bool loop=true, bool updatePosition=true] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.

Optional Arguments

  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • blendDelta: the speed at which the previous and current animation are blended.
  • loop: indicates whether or not the animation will loop.
  • updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
Click to expand [+]
Client

Returns

Returns true if succesful, false otherwise.

Example

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Client

This example creates a ped, rotates them, and makes them walk:

function makePed ( )
   ped1 = createPed ( 56, 1, 1, 4 )
   setPedRotation( ped1, 315 )
   setPedAnimation( ped1, "ped", "WOMAN_walknorm")
end
addEventHandler ( "onResourceStart", getRootElement(), makePed )

See Also