SetPedAnimation

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Revision as of 14:22, 18 April 2009 by Jjv360 (talk | contribs) (→‎Example: Added an example for setPedAnimation)
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Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Syntax

bool setPedAnimation ( ped thePed, [string block=nil, string name=nil, int time=-1,bool loop=true, bool updatePosition=true, bool interruptible=true) )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.

Optional Arguments

  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • time: the duration for the animation. Defaults to -1, which is the default time.
  • loop: indicates whether or not the animation will loop.
  • updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
  • interuptable: Defines whether the animation can be interrupted by normal movements

Returns

Returns true if succesful, false otherwise.

Example

Click to collapse [-]
Client

This example creates a ped, rotates them, and makes them walk:

function makePed ( )
   ped1 = createPed ( 56, 1, 1, 4 )
   setPedRotation( ped1, 315 )
   setPedAnimation( ped1, "ped", "WOMAN_walknorm")
end
addEventHandler ( "onResourceStart", getRootElement(), makePed )

See Also