SetPedAnimationProgress
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Sets the current animation progress of a player or ped.
Syntax
bool setPedAnimationProgress ( ped thePed, string anim, float progress)
Required Arguments
- thePed: the player or ped you want to change animation progress.
- anim: the animation name, currently applied to ped.
- progress: current animation progress you want to apply, value from 0.0 to 1.0.
Returns
Returns true if succesful, false otherwise.
Example
Click to collapse [-]
ServerThis example creates a ped, aplly animation to it, and "freeze" the animation at half of overall animation time.
Progress = 0.5 function animRender( ped1 ) setPedAnimationProgress(ped1, "M_SMKSTND_LOOP", Progress) setTimer ( animRender, 50, 1, ped1 ) end function makePed() local ped1 = createPed(56, 1, 1, 4) setPedAnimation( ped1, "SMOKING", "M_SMKSTND_LOOP") setTimer ( animRender, 50, 1, ped1 ) end addCommandHandler("makemyped", makePed)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle