SetPedChoking
Jump to navigation
Jump to search
This function can be used to force the ped to do the choking animation (teargas etc...) until he respawns or toggled off using this function. The animation can not be cancelled by a player it's applied to, and he will not loose health.
Syntax
bool setPedChoking ( ped thePed, bool choking )
Required Arguments
- thePed: The ped whose choking status to toggle
- choking: true to make the ped choke, false to no longer force his choking animation
Returns
Returns true if successful, false otherwise (e.g. player handle is invalid)
Example
This script will make all players choke on resource start
-- Choke all the players when the resource starts
function ResourceStart ()
setPedChoking ( root, true )
end
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), ResourceStart, true )
-- Unchoke all the players when the resource stops
function ResourceStop ()
setPedChoking ( root, false )
end
addEventHandler ( "onResourceStop", getResourceRootElement ( getThisResource () ), ResourceStop, true )
-- Choke players spawning
function PlayerSpawn ()
setPedChoking ( source, true )
end
addEventHandler ( "onPlayerSpawn", root, PlayerSpawn )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle