SetPedFightingStyle: Difference between revisions

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{{Shared function}}
{{Shared function}}
Changes a ped's fighting style. Most styles only change the 'special attack' which is done using the Aim and Enter keys.
Changes a ped's fighting style. Most styles only change the 'special attack' which is done using the Aim and Enter keys.
{{New feature/item|3.0160|1.5.7|19626|Function also added client-side.}}
{{New feature/item|3.0158|1.5.7|19626|Function also added client-side.}}


==Syntax==  
==Syntax==  
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==See Also==
==See Also==
{{Shared ped functions}}
{{Ped functions}}
[[ru:setPedFightingStyle]]
[[ru:setPedFightingStyle]]

Latest revision as of 15:32, 7 November 2024

Changes a ped's fighting style. Most styles only change the 'special attack' which is done using the Aim and Enter keys. Function also added client-side.

Syntax

bool setPedFightingStyle ( ped thePed, int style )

Required Arguments

  • thePed: The ped whose fighting style to change.
  • style: The fighting style ID to apply.

Fighting Styles:

Fighting Style ID
STYLE_STANDARD 4
STYLE_BOXING 5
STYLE_KUNG_FU 6
STYLE_KNEE_HEAD 7
STYLE_GRAB_KICK 15
STYLE_ELBOWS 16

Returns

Returns true in case of success, false otherwise.

Example

This example sets the player's fighting style to the desired style when he types "setstyle" followed by a number from 4 to 16 in console.

function consoleSetFightingStyle ( thePlayer, commandName, id )
	if thePlayer and id then                                                     -- If player and ID are specified
		local status = setPedFightingStyle ( thePlayer, tonumber(id) )       -- set the fighting style
		if not status then                                                   -- if that failed
			outputConsole ( "Failed to set fighting style.", thePlayer ) -- show a message
		end
	end
end
addCommandHandler ( "setstyle",  consoleSetFightingStyle )

See Also