SetPedOnFire: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 23: | Line 23: | ||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[ru:setPedOnFire]] |
Revision as of 18:10, 8 July 2010
This function can be used to set a ped on fire or extinguish a fire on it.
Syntax
bool setPedOnFire ( ped thePed, bool isOnFire )
Required Arguments
- thePed: The ped that we want to set/unset
- isOnFire: true to set the ped on fire, false to extinguish any fire on him
Returns
Returns true if successful, false otherwise
Example
This script will make all current connected players and peds to burn
setPedOnFire ( getRootElement(), true )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle