SetPlayerMuted: Difference between revisions

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{{note| Don't forget to give admin rights to the resource, in which you are using setPlayerMuted function or it won't work.}}
__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
Use this function to mute or unmute the player.
Use this function to mute or unmute the player. Muted player won't be able to say anything in chat.


==Syntax==
==Syntax==
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==See Also==
==See Also==
{{Player functions}}
{{Player functions|server}}

Latest revision as of 22:43, 6 September 2024

Use this function to mute or unmute the player. Muted player won't be able to say anything in chat.

Syntax

bool setPlayerMuted ( player thePlayer, bool state )

OOP Syntax Help! I don't understand this!

Method: player:setMuted(...)
Variable: .muted
Counterpart: isPlayerMuted


Required Arguments

  • thePlayer: The player you are muting or unmuting.
  • state: Use true to mute and false to unmute the player.

Returns

Returns true if the player was successfully muted or unmuted, false otherwise.

Example

This adds a /mute command that can be used to mute a player.

-- create the function
function mutePlayer(player,command,victimName)
	-- if the player has specified a victim name to mute
	if victimName then
		-- get the victim player element from their name
		local victim = getPlayerFromName(victimName)
		-- if the player exists
		if victim then
			-- if they arent already muted
			if ( not isPlayerMuted(victim) ) then
				-- mute them and output a message to the chat
				setPlayerMuted(victim, true)
				outputChatBox("You have been muted.",victim)
			end
		else
			outputChatBox("Could not find player with name: "..tostring(victimName),player)
		end
	else
		outputChatBox("Usage: /mute <player name>",player)
	end
end
-- add the /mute command
addCommandHandler("mute",mutePlayer)

See Also