SetPlayerScriptDebugLevel: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server | {{Server function}} | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
{{New feature/item|3.0158|1.5.7|19626| | |||
This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. | This will set player's debug level, equivalent to [[Debugging|debugscript <level>]]. | ||
}} | |||
==Syntax== | ==Syntax== | ||
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
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bool setPlayerScriptDebugLevel ( player thePlayer, int level ) | bool setPlayerScriptDebugLevel ( player thePlayer, int level ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:setScriptDebugLevel| | {{OOP||[[player]]:setScriptDebugLevel|scriptDebugLevel|getPlayerScriptDebugLevel}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
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This code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs). | This code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs). | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function setPlayerDebug (player) | |||
setPlayerScriptDebugLevel( | setPlayerScriptDebugLevel(player, 3) | ||
end) | outputChatBox("You set debug script level to 3", player) | ||
end | |||
addCommandHandler("setdebug", setPlayerDebug) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
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==See Also== | ==See Also== | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ | {{Player functions|server}} |
Latest revision as of 17:18, 7 November 2024
This will set player's debug level, equivalent to debugscript <level>.
Syntax
bool setPlayerScriptDebugLevel ( player thePlayer, int level )
OOP Syntax Help! I don't understand this!
- Method: player:setScriptDebugLevel(...)
- Variable: .scriptDebugLevel
- Counterpart: getPlayerScriptDebugLevel
Required Arguments
- thePlayer: The player whose debug level you wish to change
- level: 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages
Returns
Returns true if successful, false otherwise.
Example
Click to collapse [-]
ServerThis code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs).
function setPlayerDebug (player) setPlayerScriptDebugLevel(player, 3) outputChatBox("You set debug script level to 3", player) end addCommandHandler("setdebug", setPlayerDebug)
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState