SetPlayerTeam: Difference between revisions
Jump to navigation
Jump to search
(OOP syntax added) |
m (→See Also) |
||
Line 36: | Line 36: | ||
==See Also== | ==See Also== | ||
{{ | {{Player functions|server}} |
Revision as of 22:44, 6 September 2024
This function adds a player to an existing team. The player will automatically be removed from his current team if he's on one.
Syntax
bool setPlayerTeam ( player thePlayer, team theTeam )
OOP Syntax Help! I don't understand this!
- Method: player:setTeam(...)
- Variable: .team
- Counterpart: getPlayerTeam
Required Arguments
- thePlayer: The player you wish to add to a team.
- theTeam: The team you want to add the player to, or nil if you wish to unassign a player from his team.
Returns
Returns true if the player was successfully added to the specified team or removed from his previous one, false otherwise.
Example
This example adds a command to create a new team for a player, then add him to it. It also adds a command to remove him from his team.
function assignNewTeam ( source, commandName, teamName ) local theTeam = createTeam ( teamName ) -- create a new team with the specified name if theTeam then -- if it was successfully created setPlayerTeam ( source, theTeam ) -- add the player to the new team end end addCommandHandler ( "gimmeateam", assignNewTeam ) function unassignTeam ( source, commandName ) local theTeam = getPlayerTeam ( source ) -- Check if the player is on a team if theTeam then -- this player is on a team, so we can remove them from it setPlayerTeam ( source, nil ) -- remove the player from the current team end end addCommandHandler ( "takeawaymyteam", unassignTeam )
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState