SetPlayerVoiceBroadcastTo: Difference between revisions

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{{Server function}}
{{Server function}}
__NOTOC__  
__NOTOC__  
<div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''':  This function should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
 
This function allows you to change who can hear the voice of a player.
This function allows you to change who can hear the voice of a player.
{{Important Note|This function should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]}}


==Syntax==  
==Syntax==  
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==See Also==
==See Also==
{{Player_functions}}
{{Player functions|server}}

Latest revision as of 22:44, 6 September 2024


This function allows you to change who can hear the voice of a player.

[[{{{image}}}|link=|]] Important Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

Syntax

bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo )

OOP Syntax Help! I don't understand this!

Method: player:setVoiceBroadcastTo(...)
Variable: .voiceBroadcastTo


Required Arguments

  • thePlayer: The player you wish to change
  • broadcastTo : Element or table of elements who should hear the voice from this player

Returns

Returns true if the value was set successfully, false otherwise.

Example

Click to collapse [-]
Server
function getPlayer( ... )
	if ( ... ) then
		
		local elements = {};
		for _, string in ipairs( { ... } ) do
			for _, element in ipairs( getElementsByType( 'player' ) ) do
				if ( string.find( string:lower(), getPlayerName(element):lower(), 1, true ) ) then
					table.insert( elements, element );
				end
			end
		end
		
		return elements;
	end
	
	return false
end

addCommandHandler( 'broadcast', 
	function( player, command, target, target_ )
		if ( target and target_ ) then
			target, target_ = getPlayer( target, target_ );
			if ( target and target_ ) then
				setPlayerVoiceBroadcastTo( target, target_ );
			else
				outputChatBox( not target and "Target 1 not found!" or not target_ and "Target 2 not found!", root, 255, 0, 0, false );
			end
		end
	end
)

See Also