SetPlayerVoiceBroadcastTo: Difference between revisions
		
		
		
		
		
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|  (→Syntax:   OOP syntax added) | m (→See Also) | ||
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| {{Server function}} | {{Server function}} | ||
| __NOTOC__   | __NOTOC__   | ||
| This function allows you to change who can hear the voice of a player. | This function allows you to change who can hear the voice of a player. | ||
| {{Important Note|This function should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]}} | |||
| ==Syntax==   | ==Syntax==   | ||
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| ==See Also== | ==See Also== | ||
| {{ | {{Player functions|server}} | ||
Latest revision as of 22:44, 6 September 2024
This function allows you to change who can hear the voice of a player.
| Important Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource | 
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo )
OOP Syntax Help! I don't understand this!
- Method: player:setVoiceBroadcastTo(...)
- Variable: .voiceBroadcastTo
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
Serverfunction getPlayer( ... )
	if ( ... ) then
		
		local elements = {};
		for _, string in ipairs( { ... } ) do
			for _, element in ipairs( getElementsByType( 'player' ) ) do
				if ( string.find( string:lower(), getPlayerName(element):lower(), 1, true ) ) then
					table.insert( elements, element );
				end
			end
		end
		
		return elements;
	end
	
	return false
end
addCommandHandler( 'broadcast', 
	function( player, command, target, target_ )
		if ( target and target_ ) then
			target, target_ = getPlayer( target, target_ );
			if ( target and target_ ) then
				setPlayerVoiceBroadcastTo( target, target_ );
			else
				outputChatBox( not target and "Target 1 not found!" or not target_ and "Target 2 not found!", root, 255, 0, 0, false );
			end
		end
	end
)
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerName
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState