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  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level is to be set
    1 KB (166 words) - 14:22, 27 April 2020
  • ...into readable C++ code. It is made to fully understand logic inside of the GTA:SA engine. Results of code reversal can be put down as '''assembler hooks'' ...way the logical flow of engine code is tampered with. Changes are local to the game executable.
    7 KB (1,072 words) - 03:48, 22 July 2016
  • *'''filename''': a [[string]] with the filename of the modified file. *'''itemlist''': a [[table]] with the details of each modification within the file. Possible keys for each sub-table are:
    3 KB (394 words) - 03:01, 27 September 2018
  • This event is triggered every time before GTA renders a new frame. *'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).
    1 KB (167 words) - 17:24, 30 July 2020
  • ...unloads" a custom model identified by a model id, and reloads the original GTA model. *'''model_id:''' The model id used to identify the model that is being reloaded.
    1 KB (135 words) - 07:10, 30 May 2015
  • ...Model]] is used they may also have the undesired effect of making parts of the map disappear. Disabling occlusions will fix that.}} This example shows how to disable occlusions after the whole map has been cleared:
    975 bytes (123 words) - 06:04, 11 August 2019
  • ...feature/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}} Returns ''true'' if the world was restreamed successfully, ''false'' otherwise.
    868 bytes (91 words) - 18:37, 16 June 2023
  • =Replacing models in the original GTA map= There are two ways to replace models in the original GTA map:
    3 KB (337 words) - 11:59, 7 July 2022
  • ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'. .../Z:''' A 3D-s vonal kezdetének pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (441 words) - 13:21, 13 May 2019
  • ...es. If disabled, entities are allowed to allocate new streaming nodes from the heap without touching existing nodes. This snippet ultimatively fixes the world flickering.
    1 KB (123 words) - 08:06, 28 September 2023
  • *'''x:''' A blip x koordinátája a GTA világban. *'''y:''' A blip y koordinátája a GTA világban.
    4 KB (587 words) - 15:06, 11 June 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. * '''button''': This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''
    5 KB (589 words) - 10:10, 13 May 2017
  • ...tem can take as much as the last frame time the engine took. If set to 0%, the Streaming system will not halt but take a step at a time, disregarding any ...end CPUs can greatly benefit from lower percentages when traveling across the world or entering dense areas. In general, lower percentages reduce lag spi
    1 KB (190 words) - 07:37, 11 December 2013
  • ...ilable '''streaming memory''' (an option found in your game settings under the Video tab). ...is being managed by the engine Streaming GC system. Returns '''false''' if the entity type is not being managed at all, entity does not have a visible gam
    1 KB (180 words) - 08:17, 28 September 2023
  • ...is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} ...g process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing
    1 KB (212 words) - 21:37, 29 April 2024
  • ...es the contents of a screen source [[texture]] with the screen output from GTA ...reenSource:''' The screen source element whose pixels we want to fill with the screen capture
    2 KB (184 words) - 16:52, 14 May 2021
  • {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha *'''audioContainer:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "
    1 KB (153 words) - 11:32, 11 June 2023
  • The pickup class represents weapon, health, or armor pickups in the GTA world. Pickups can be picked up by players when they are walked over. Playe The element type of this class is '''"pickup"'''.
    1 KB (211 words) - 11:40, 26 February 2024
  • This function changes the water color of the GTA world. *'''red:''' The ''red'' value of the water, from 0 to 255.
    1 KB (191 words) - 15:02, 7 August 2016
  • ...the specified garage. Most garage collision shapes are rectangles, but if the garage is diagonal, its collision shape is a polygon. *'''garageID:''' The [[Garage|garage ID]] that represents the garage interior that's being gotten.
    3 KB (354 words) - 06:05, 3 March 2023
  • ...sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled. {{New feature/item|3.0141|1.4.0|6987|{{OOP|The method name was incorrect (setPann'''n'''ingEnabled) before version '''1.5.
    2 KB (213 words) - 21:15, 23 September 2021
  • ...t is used in the example as other orders can cause collisions, textures or the DFF not to load due to technical limitations.}} This function loads a RenderWare Model (DFF) file into GTA.
    1 KB (232 words) - 15:03, 1 May 2024
  • ...sound (hearing it closer to the left or right side of the speakers due to the camera position). By default a sound has its panning enabled. *'''sound:''' a [[sound]] element to change the panning of.
    2 KB (216 words) - 20:41, 16 August 2018
  • | Corrupted, missing or modded GTA San Andreas\models > effects.fxp file. ...l doesn't fix the crash, use unmodded GTA as it can also be due to related GTA data files (ones that have to do with effects).
    11 KB (1,698 words) - 16:09, 29 April 2024
  • *'''modelId:''' A whole integer specifying the GTA:SA object model ID. *'''x:''' A floating point number representing the X coordinate on the map.
    2 KB (218 words) - 16:24, 21 April 2024
  • ...for allocation. It is a safer way to free nodes from in-game entities than the Streaming node stealing implemented by Rockstar Games. This snippet sets the Streaming GC system to sparse mode. In this mode only the preallocated amount of Streaming GC nodes is allowed. Keeping a low amount
    1 KB (200 words) - 08:17, 28 September 2023
  • This function returns the water color of the GTA world. '''Note:''' The server can only return the water color, if it has actually been set by script.
    2 KB (280 words) - 15:02, 7 August 2016
  • The light class represents colored, 3D lights in the GTA world. There are a couple different types of lights, which are point lights The element type of this class is '''"light"'''.}}
    2 KB (242 words) - 18:36, 15 April 2021
  • This is a step by step guide for the installation and use of MTA 0.5. ....nz/#!DFNz2JSY!3-Yc3y0ek40HG7MTrH6kxuphmojlzqtBrCeQ4feM84U here] and start the installer.
    3 KB (586 words) - 16:32, 21 October 2014
  • This function returns whether the native GTA:SA world is allowed to stream and render. This property is meant to be used
    946 bytes (115 words) - 08:11, 28 September 2023
  • ...t is used in the example as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} This function loads a RenderWare Collision (COL 1/2/3) file into GTA. The collisions can then be used to provide collisions for in-game objects.
    1 KB (216 words) - 15:02, 1 May 2024
  • ...ches possible by providing spawn locations and pickups to help them during the track. ...s section, we're going over the steps how to implement part of the capture-the-flag's system, but this same method can be used for many different things.
    5 KB (744 words) - 07:07, 4 November 2020
  • ...event is triggered every time GTA renders a new frame. It is required for the DirectX drawing functions, and also useful for other clientside operations The [[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (197 words) - 11:06, 2 March 2014
  • ...s: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So the function has to be called every frame, just like dxDraws. ...particularly useful for draws that must align with the GTA HUD, for which the sizing and positioning can vary for different aspect ratios.
    2 KB (185 words) - 10:34, 30 November 2018
  • ...] is currently streamed in (not virtualized) and are actual GTA objects in the world. You can force an element to be streamed in using [[setElementStreama ...an happen during the period when the vehicle/object model is loading while the element is not actually fully created yet.
    2 KB (236 words) - 19:30, 17 September 2023
  • A TXD file contains image files for GTA to use. Model mods downloaded from the 'internet' often contain bloated TXD files. These can usually be reduced by ==Example of how to reduce the size of a TXD file==
    3 KB (463 words) - 17:51, 16 June 2019
  • .... The wanted level is indicated by the amount of stars a player has on the GTA HUD. *'''thePlayer:''' The player whose wanted level you wish to get
    2 KB (248 words) - 04:15, 29 December 2014
  • ...reated. This function has been created to fight rendering artifacts on the GTA:SA world. This snippet allows you to switch between rendering modes using the F3 key.
    2 KB (183 words) - 00:18, 12 April 2014
  • A light osztály a színezett 3D-s lámpákat jelenti a GTA-világban. Léteznek különböző típusú fények, mint például a pontf *'''posX:''' A floating point number representing the X coordinate on the map.
    2 KB (280 words) - 18:37, 15 April 2021
  • .../en.wikipedia.org/wiki/Frame_rate FPS (Frames per second)] that players on the server can run their game at. * When set client side, the actual limit used is the lowest of both the server and client set values.
    4 KB (647 words) - 01:01, 14 June 2023
  • GTA واجهة اللعبة. ...rns ''true'' if the wanted level was set successfully, ''false'' if any of the arguments were invalid.
    1 KB (54 words) - 18:36, 21 March 2014
  • ...e and returns it in a table. If you want to get the in-game time (shown on GTA's clock) use [[getTime]]. ...ing points in time, or for retrieving time information for [[getBanTime]]. The valid range of this argument is 0 to 32,000,000,000
    3 KB (412 words) - 22:36, 26 August 2022
  • ...s: [[onClientRender]], [[onClientPreRender]] and [[onClientHUDRender]]. So the function has to be called every frame, just like dxDraws. ...particularly useful for draws that must align with the GTA HUD, for which the sizing and positioning can vary for different aspect ratios.
    2 KB (197 words) - 17:29, 1 December 2018
  • This page lists all the control names. These can be used as key arguments by the console commands ''bind'' and ''unbind'' as well as scripting functions suc Lua table of all the valid control names listed on this page:
    6 KB (790 words) - 22:27, 17 June 2023
  • This function changes internal rendering properties of the GTA:SA engine. These directly influence rendering performance and rendering sta *'''theElement''': the element to change a render property of
    2 KB (193 words) - 19:13, 9 April 2014
  • *'''propname:''' the name of the property to set. Possible values are: **'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
    4 KB (412 words) - 17:40, 10 September 2023
  • This function returns the current behavior of the GTA:SA streaming system. Use it for debugging purposes. *'''propertyName:''' the name of the streaming property you want to change
    2 KB (216 words) - 08:21, 28 September 2023
  • {{Important Note|A '''Grand Theft Auto: The Trilogy – The Definitive Edition''' ''(2021)'' egy "teljesen másik játék", ez a válto ...kstargames.com/en/game/buy-grand-theft-auto-the-trilogy "Grand Theft Auto: The Trilogy" megvásárlása a Rockstar Games oldaláról.]
    4 KB (620 words) - 20:57, 24 April 2024
  • ...ighting status of an entity. If true, lighting calculations are allowed on the entity. Otherwise all lighting computations are dropped. Setting this flag ...g calculations for entities. If true, ambient lighting colors are added to the final color.
    2 KB (280 words) - 19:20, 9 April 2014
  • This event triggers whenever the user presses a button on their keyboard or mouse. This event can also be used to see if the client scrolls their mouse wheel.
    2 KB (289 words) - 19:31, 19 March 2024
  • ...ements. Use [[processLineOfSight]] if you want more information about what the ray hits. ...l never collide with such collisions and this can lead to unreliabilities. The "shootthrough" flag is used by many beach/sand/underwater objects.}}
    6 KB (815 words) - 14:00, 27 June 2020
  • ...treaming memory''' does not grow too high. They are the ones using most of the game memory.
    2 KB (175 words) - 08:16, 28 September 2023
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] The element type of this class is '''"shader"'''.
    11 KB (1,232 words) - 08:47, 15 April 2021
  • The shader class represents a Microsoft HLSL Effect File(.fx) loaded by the client, which can be used instead of a texture when calling [[dxDrawImage]] The element type of this class is '''"shader"'''.
    11 KB (1,237 words) - 17:57, 8 April 2023
  • ...(so that clients have no power over vehicle handlings, it's default unless the server decides otherwise). ...to offer handling customisation power directly to the player (so they have the freedom to load their own handlings and modify it to their likings) would a
    3 KB (404 words) - 06:50, 14 April 2021
  • ...custom server. Changes in these properties affect the gameplay quality of the entire server. *'''propertyName:''' the name of the streaming property you want to change
    3 KB (327 words) - 08:23, 28 September 2023
  • ...custom server. Changes in these properties affect the gameplay quality of the entire server. *'''propertyName:''' the name of the streaming property you want to change
    3 KB (326 words) - 08:21, 28 September 2023
  • ...custom server. Changes in these properties affect the gameplay quality of the entire server. *'''propertyName:''' the name of the streaming property you want to change
    3 KB (331 words) - 16:27, 21 October 2023
  • Wersja gry na platformie Steam oraz wszystkie pudełkowe wersje GTA:SA (DVD) powinny działać bezproblemowo. Jeśli wersja GTA SA przedstawiona poniżej jako kompatybilna nie działa to zaleca się pono
    5 KB (709 words) - 18:52, 25 March 2024
  • This function replaces the given model ID with the model contained in a DFF file loaded by [[engineLoadDFF]]. This function su ...t is used in the example as other orders can cause collisions, textures or the DFF not to load due to technical limitations.
    4 KB (582 words) - 21:45, 29 April 2024
  • ==== 我有一个 Steam 版本的 GTA San Andreas,但是怎么玩 MTASA 呢? ====
    15 KB (764 words) - 00:45, 3 January 2022
  • ...nd Theft Auto: San Andreas ca parte din '''Grand Theft Auto: The Trilogy – The Definitive Edition''' ''(2021)'' este o versiune cu totul nouă a jocului. ...ți. Un exemplu proeminent în UE este [https://ebay.com ebay.com]. Scriind 'gta san andreas pc' în câmpul de căutare, puteți găsi destule persoane car
    6 KB (942 words) - 16:03, 25 June 2023
  • This function draws a sprite in the 3D world. ...The center position of the sprite image, representing a coordinate in the GTA world.
    1 KB (198 words) - 17:43, 7 August 2019
  • ...urpose and stability. It has been inspired by the limitations set forth by the current MTA:BLUE system. He wants to fulfill his dream: a perfect MTA:SA ex *[[GTA:SA_Engine_Research|Documentation about engine functionality]]
    9 KB (1,456 words) - 23:06, 2 April 2017
  • ...t is used in the example as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.
    2 KB (306 words) - 15:03, 1 May 2024
  • This function returns a table of game resource allocation limits. In GTA:SA resources are allocated on statically-sized pools. Pool information retu ...mits (such as the "PointerNodeSingleLinks") are reached within the engine, the game will crash. Hence retrieving pool information during testing is import
    3 KB (240 words) - 08:11, 28 September 2023
  • ...his function updates GTA bone animation for a given [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepte *'''theElement:''' the [[element]] to update the bone animations.
    1 KB (157 words) - 01:37, 12 December 2023
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    5 KB (738 words) - 07:20, 1 January 2022
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    5 KB (738 words) - 22:05, 5 December 2018
  • ...or instantaneamente (sem a animação do dinheiro sendo adicionado na hud do GTA SA)}} ...or instantaneamente (sem a animação do dinheiro sendo adicionado na hud do GTA SA)}}
    2 KB (336 words) - 18:41, 6 August 2020
  • ...tended for developers. If you are here looking for instructions to install the client on macOS, [https://gist.github.com/qaisjp/778ed99ac8a8dcb93f797a28ba ...rs. If you are here to learn how to run MTA on OS X, you only need to read the first section "[[#Making_Your_Own_Wrapper|Making Your Own Wrapper]]".
    6 KB (1,054 words) - 00:43, 8 November 2020
  • Enables or disables the use of a GTA control for a specific player. ...ons fire, remember to also disable the control '''action''' in addition to the control '''fire'''.}}
    3 KB (351 words) - 08:43, 4 November 2020
  • *'''modelId:''' A whole integer specifying the GTA:SA object model ID. *'''x:''' A floating point number representing the X coordinate on the map.
    3 KB (340 words) - 11:32, 31 October 2022
  • This function draws a 3d rectangle on the player screen. * '''WIDTH:''' The width of the rectangle.
    2 KB (270 words) - 15:25, 21 June 2022
  • Creates a Ped in the GTA world. *'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]].
    3 KB (353 words) - 05:59, 5 November 2023
  • {{Warning_hu|Sok játékos olyan GTA:SA verziót használ (főképp a kalózkodott verziók) amely hang fájljai outputChatBox("Please install the missing audio files to enjoy the full gaming experience")
    1 KB (199 words) - 17:46, 15 August 2021
  • Checks whether a GTA control is enabled or disabled for a certain player. *'''thePlayer:''' The player you wish the control status of.
    2 KB (284 words) - 19:54, 1 April 2013
  • ...unction restores the visual DFF model of the given model ID. This restores the result of [[engineReplaceModel]]. ...thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
    2 KB (323 words) - 09:45, 14 October 2015
  • The vehicle class represents vehicles in the GTA world. Vehicles can be occupied and controlled by players. The element type of this class is '''"vehicle"'''.
    3 KB (384 words) - 06:57, 1 January 2022
  • ...ent is triggered, that element is guaranteed to be physically created as a GTA object. ...he element that got streamed in) when said local player spawns, as this is the creation of entity local ped.
    2 KB (359 words) - 03:51, 22 January 2023
  • ...the contents of a pick-up truck and the varying types of a motor bike. For the default variant list see: [[Vehicle variants]]. {{Note|The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for 3 or
    3 KB (347 words) - 17:05, 23 September 2021
  • {{Added feature/item|1.5.9|1.5.8|20704|This event is triggered after GTA updates bone transformations for all peds. This event can be used for updat The [[event system#Event source|source]] of this event is the client's [[root element]].
    2 KB (220 words) - 16:11, 4 February 2024
  • ...e useful function returns the current ''FPS'' (frames per second) at which GTA: SA is running. This function returns a ''number'' telling the current ''FPS'' if they could be calculated. Returns ''false'' otherwise.
    3 KB (378 words) - 01:17, 30 December 2020
  • This function draws a 3D primitive shape with material applied to it in the 3D world - rendered for one frame. This should be used in conjunction with * '''image:''' Either a [[material]] element or a [[filepath]] of the image which is going to be drawn. (.dds images are also supported). Image f
    6 KB (866 words) - 06:31, 17 June 2023
  • *'''totalAmmo''': an [[int]] representing the total ammo the victim had when they died. ...ulting from fall damage provide the [[vehicle]] or [[object]] landed on as the killer. If there is no killer this is ''false''.
    3 KB (388 words) - 21:46, 14 November 2022
  • ...inux Manual|Client on Linux Manual]]. This manual for Lutris is a thing on the side, based on personal preference of individual Linux users. Both manuals * Basic knowledge about the [https://linuxconfig.org/using-wine-prefixes Wine Prefix]
    8 KB (1,221 words) - 00:00, 17 October 2023
  • ...you may experience. Use CTRL + F and search for your Crash Offset to find the relevant entry.</big> Module = C:\Program Files (x86)\Rockstar Games\GTA San Andreas\gta_sa.exe
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...ither '''control names''' or '''key names'''. Here are proposed names for the new analog variants: This is the first, and perhaps the most straightforward set of functions to be implemented. These are similar
    6 KB (976 words) - 18:48, 10 September 2016
  • {{New feature/item|3.0157|1.5.6|14652|This event triggers whenever a GTA sound starts playing.}} ...cancel certain vehicle sounds, the game will try to play the same sound on the next frame.}}
    2 KB (339 words) - 21:03, 5 April 2020
  • ...on data is not loaded outside this area, and the call will just fail as if the ray didn't hit. ...s. If you wish to find what element is positioned at a particular point on the screen, use this function combined with [[getWorldFromScreenPosition]]. If
    8 KB (1,061 words) - 14:44, 27 June 2020
  • ...night and midnight, so a weather can vary a lot deppending of the time of the day. ...20 and 255 are also supported, but they might be buggy at some moments of the day.
    7 KB (1,032 words) - 05:58, 22 March 2016
  • ...SER LICENSE AGREEMENT (EULA) IS A LEGAL AGREEMENT BETWEEN THE LICENSEE AND THE MTA-TEAM. ...DOCUMENT CAREFULLY BEFORE INSTALLING THE SOFTWARE. BY INSTALLING AND USING THE
    5 KB (860 words) - 14:14, 20 June 2012
  • |Disconnected: disconnected from the server |Disconnected: connection to the server was lost
    13 KB (1,921 words) - 22:58, 24 June 2018
  • ...rouching, walking, and fighting etc., animations running simultaneously at the same time. Also, it's not synchronized, you'll need to execute this functio *'''thePed:''' the [[player]] or [[ped]] you want to replace an animation for.
    3 KB (397 words) - 11:24, 7 October 2018
  • Sets the height of some or all the water in the game world. ...ustom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alter
    4 KB (514 words) - 23:09, 22 October 2023
  • ...t has been created. Remember to use [[setElementDimension]] after creating the sound to play it outside of dimension 0. {{Added feature/item|1.6.0|1.5.9|21034|Added the feature of playing WebM files.}}
    3 KB (451 words) - 16:34, 3 November 2023
  • First of all, please ensure your computer fits the requirements needed. Read the [[Client_Manual|Client Manual]] page for further informations, or join us o
    10 KB (1,531 words) - 08:30, 29 June 2023
  • This function creates a pickup element, which is placed in the GTA world and can be picked up to retrieve a health, armour or a weapon. * '''x''': A floating point number representing the X coordinate on the map.
    3 KB (475 words) - 19:32, 21 May 2023
  • ...ox and all GUI (including the client console). The result is received with the event [[onPlayerScreenShot]]. *'''thePlayer:''' the player to get the screen capture from.
    4 KB (520 words) - 10:01, 26 June 2023
  • A járműosztály a GTA-világban a járműveket jelenti. A járműveket a játákosok irányíhatj ...i.e. turretX=0 will always make the turret point in the same direction as the vehicle.
    3 KB (496 words) - 20:31, 14 April 2021
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