WarpPedIntoVehicle: Difference between revisions
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'''Available client side from 1.3.1''' (It will only work with client side vehicles and peds) | '''Available client side from 1.3.1''' (It will only work with client side vehicles and peds) | ||
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'''Attention:''' Using this function before using [[spawnPlayer]] can cause that this function will not work and returns '''false'''. </div> | |||
==Syntax== | ==Syntax== |
Revision as of 11:32, 3 May 2013
This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
Available client side from 1.3.1 (It will only work with client side vehicles and peds)
Attention: Using this function before using spawnPlayer can cause that this function will not work and returns false.
Syntax
bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )
Required Arguments
- thePed: The ped which you wish to force inside the vehicle
- theVehicle: The vehicle you wish to force the ped into
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.
Returns
Returns true if the operation is successful, false otherwise.
Example
This example creates a vehicle and warps a ped inside immediately.
function setupForRace ( ) local RacerPed = createPed ( 252, 0, 0, 3 ) local RaceVehicle = createVehicle ( 411, 4, 0, 3 ) -- create a vehicle. warpPedIntoVehicle ( RacerPed, RaceVehicle ) -- warp the ped straight into the vehicle end addCommandHandler ( "startrace", setupForRace ) -- add a command to start race
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle