WarpPedIntoVehicle
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This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
Syntax
bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )
Required Arguments
- thePed: The ped which you wish to force inside the vehicle
- theVehicle: The vehicle you wish to force the ped into
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.
Returns
Returns true if the operation is successful, false otherwise.
Example
This example creates a vehicle and warps a ped inside immediately
function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position local racevehicle = createVehicle ( car, x, y, z ) -- create a vehicle at the position specified by the startrace command warpPedIntoVehicle ( playerSource, racevehicle ) -- warp them straight into the vehicle end addCommandHandler ( "startrace", createstartvehicles ) -- add a command to start race
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle