CreateElement: Difference between revisions

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element createElement ( string elementType, [ string elementID = nil ] )
element createElement ( string elementType, [ string elementID = nil ] )
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{{OOP|This function is also a static function underneath the Element class.|[[element]]:create||}}
{{OOP||[[Element]]}}


===Required Arguments===
===Required Arguments===

Revision as of 22:44, 1 January 2015

This function is used to create a new dummy element in the element tree which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a Flag or a Base.

Elements created using this function are placed in the element tree with their parent as the 'dynamic' map element.

Syntax

element createElement ( string elementType, [ string elementID = nil ] )

OOP Syntax Help! I don't understand this!

Method: Element(...)


Required Arguments

  • elementType: The type of element being created.

Optional Arguments

  • elementID: The ID of the element being created.

Returns

Returns the element if it was successfully created. Returns false if the arguments are wrong.

Example

This example creates a "flag" element, named "blue", which will be at the resource's dynamic map.

blueTeamFlag = createElement( "flag", "blue" )

Except for it being placed in a different map root, that line will have the same effect as having this in a .map file:

<flag id="blue" />

See Also