GenerateString
From Multi Theft Auto: Wiki
With this function you can generate a random string with any characters.
Syntax
string generateString ( int length )
Required Arguments
- length: The length of the string to generate.
Returns
Returns a string with specified the length argument, or false if int was wrongly specified.
Code
Click to collapse [-]
Client- and/or serverside Scriptletters = { "a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z" } numbers = { "0","1","2","3","4","5","6","7","8","9" } function generateLetter ( upper ) if upper then return letters[ math.random ( #letters ) ]:upper ( ) end return letters[ math.random ( #letters ) ] end function generateNumber ( ) return numbers[ math.random ( 1, #numbers ) ] end function generateString ( length ) if not length or type ( length ) ~= "number" or math.ceil ( number ) < 2 then return false end local result = "" for i = 1, math.ceil ( length ) do if math.random ( 2 ) == 1 then upper = true else upper = false end if math.random ( 2 ) == 1 then result = result .. generateLetter ( upper ) else result = result .. generateNumber ( ) end end return tostring ( result ) end
Example
Click to collapse [-]
ServerThis example generates a string with 8 characters and outputs it to the chatbox.
local string = generateString ( 8 ) if string then outputChatBox ( "Generated string was: " .. string, getRootElement ( ), 0, 255, 0 ) end
About
Author: Stryp
Edited, simplified and "english-ied" by Benxamix2/The Kid.
See Also
| | This article needs checking. |
Reason: The function I added at the bottom should be scripted by someone. --Ransom 21:45, 2 May 2012 (UTC) |
- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- centerWindow » This function center the window in any resolution.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- coroutine.resume » Fix for hidden coroutine error messages
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- dxDrawColorText » This function draws a dx text with #RRGGBB color codes support.
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getCursorMoveOn » This function checks in which way the cursor is currently moving.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- getPlayerFromNamePart » This function allows you to get player From his Name part.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getResourceSettings » This function returns a table of the resource settings.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- var_dump »This function outputs information about one or more variables using outputConsole().
- multi_check » This function checks one element to many, handy and clean.
- isElementInPhotograph » This function checks if an element was in the player's camera picture. This needs writing still. --Ransom 21:45, 2 May 2012 (UTC)