GenerateString

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With this function you can generate a random string with any characters.

Syntax

string generateString ( int length )

Required Arguments

  • length: The length of the string to generate.

Returns

Returns a string with specified the length argument, or false if int was wrongly specified.

Code

Click to collapse [-]
Client- and/or serverside Script

letters = { "a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z" }
numbers = { "0","1","2","3","4","5","6","7","8","9" }
 
function generateLetter ( upper )
    if upper then return letters[ math.random ( #letters ) ]:upper ( ) end
    return letters[ math.random ( #letters ) ]
end
 
function generateNumber ( ) return numbers[ math.random ( 1, #numbers ) ] end
 
function generateString ( length )
    if not length or type ( length ) ~= "number" or math.ceil ( number ) < 2 then return false end
    local result = ""
    for i = 1, math.ceil ( length ) do
        if math.random ( 2 ) == 1 then upper = true else upper = false end
 
        if math.random ( 2 ) == 1 then result = result .. generateLetter ( upper )
        else result = result .. generateNumber ( ) end
    end
    return tostring ( result )
end

Example

Click to collapse [-]
Server

This example generates a string with 8 characters and outputs it to the chatbox.

local string = generateString ( 8 )
if string then outputChatBox ( "Generated string was: " .. string, getRootElement ( ), 0, 255, 0 ) end

About

Author: Stryp

Edited, simplified and "english-ied" by Benxamix2/The Kid.

See Also

Dialog-information.png This article needs checking.

Reason: The function I added at the bottom should be scripted by someone. --Ransom 21:45, 2 May 2012 (UTC)
  • callClientFunction » This function allows you to call any clientside function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • centerWindow » This function center the window in any resolution.
  • Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
  • doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
  • dxDrawColorText » This function draws a dx text with #RRGGBB color codes support.
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  • FormatDate » Formats a date on the basis of a format string and returns it.
  • getAge » This function calculates the age of a birthday.
  • getCursorMoveOn » This function checks in which way the cursor is currently moving.
  • getElementSpeed » This function allows you to get element speed in kph or mph units.
  • IfElse » Returns one of two values based on a boolean expression.
  • isLeapYear » Checks if the given year is a leap year.
  • iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • setElementSpeed » This function allows you to set moving element speed in kph or mph units.
  • setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.size » Finds the absolute size of a table.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
  • var_dump »This function outputs information about one or more variables using outputConsole().
  • multi_check » This function checks one element to many, handy and clean.
  • isElementInPhotograph » This function checks if an element was in the player's camera picture. This needs writing still. --Ransom 21:45, 2 May 2012 (UTC)