SetVehicleGravityPoint
From Multi Theft Auto: Wiki
This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
Syntax
Required Arguments
- targetVehicle: The vehicle you want to set the gravity of.
- pointX: The X position of the gravity point.
- pointY: The Y position of the gravity point.
- pointZ: The Z position of the gravity point.
- strength: The strength of the gravity as a multiple of the global gravity.
Returns
Returns true if the function was successful, false otherwise.
Code
Click to collapse [-]
Clientfunction setVehicleGravityPoint( targetVehicle, pointX, pointY, pointZ, strength ) if isElement( targetVehicle ) and getElementType( targetVehicle ) == "vehicle" then local vehicleX,vehicleY,vehicleZ = getElementPosition( targetVehicle ) local vectorX = vehicleX-pointX local vectorY = vehicleY-pointY local vectorZ = vehicleZ-pointZ local length = ( vectorX^2 + vectorY^2 + vectorZ^2 )^0.5 local propX = vectorX^2 / length^2 local propY = vectorY^2 / length^2 local propZ = vectorZ^2 / length^2 local finalX = ( strength^2 * propX )^0.5 local finalY = ( strength^2 * propY )^0.5 local finalZ = ( strength^2 * propZ )^0.5 if vectorX > 0 then finalX = finalX * -1 end if vectorY > 0 then finalY = finalY * -1 end if vectorZ > 0 then finalZ = finalZ * -1 end return setVehicleGravity( targetVehicle, finalX, finalY, finalZ ) end return false end
Example
Click to collapse [-]
ClientThis example makes a command that will make the player's current vehicle "fall" towards 0,0,50 with 5 times the global gravity.
function toFarm() setVehicleGravityPoint(getPedOccupiedVehicle(getLocalPlayer()), 0, 0, 50, 5) -- Make the vehicle "fall" end addCommandHandler("tofarm", toFarm, false) -- Create the tofarm command
Author: Cecer1
See Also
- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- var_dump »This function outputs information about one or more variables using outputConsole().
- RGBToHex » This function returns a string representing the color in hexadecimal.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getResourceSettings » This function returns a table of the resource settings.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- centerWindow » This function center the window in any resolution.
- coroutine.resume » Fix for hidden coroutine error messages
- getPlayerFromNamePart » This function allows you to get player From his Name part.