Math.round

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This function is a full featured round function for Lua's math-library. Bear in mind that both the floor and the ceil method may not work properly clientside when you pass something greater than 0 as second argument. This is because of some weird clientside number bug. It's fixed for the round method.

Syntax

int/float math.round( float number, [ int decimals = 0, string method = "round" ] )

Required Arguments

  • number: The number to round.

Optional Arguments

NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.

  • decimals: The number of decimals to keep.
  • method: The round method that should be used. Valid values are "round" (which is default), "floor" and "ceil".

Returns

Returns the rounded number.

Code

Click to collapse [-]
Server- and/or clientside Script

function math.round(number, decimals, method)
    decimals = decimals or 0
    local factor = 10 ^ decimals
    if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor
    else return tonumber(("%."..decimals.."f"):format(number)) end
end

Example

Click to collapse [-]
Serverside Example

This example adds a command that outputs the players current position approximated to three decimals.

addCommandHandler("pos", function ()
    local x, y, z = getElementPosition(getPedOccupiedVehicle(source) or source)
    outputChatBox("Your current position: ["..math.round(x, 3).."|"..math.round(y, 3).."|"..math.round(z, 3).."]", source)
end, false, false)

Author: NeonBlack

See Also

  • callClientFunction » This function allows you to call any clientside function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
  • doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
  • iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
  • findRotation » Takes two points and returns the direction from point A to point B.
  • FormatDate » Formats a date on the basis of a format string and returns it.
  • getAge » This function calculates the age of a birthday.
  • IfElse » Returns one of two values based on a boolean expression.
  • isLeapYear » Checks if the given year is a leap year.
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.size » Finds the absolute size of a table.
  • var_dump »This function outputs information about one or more variables using outputConsole().
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
  • getElementSpeed » This function allows you to get element speed in kph or mph units.
  • setElementSpeed » This function allows you to set moving element speed in kph or mph units.
  • centerWindow » This function center the window in any resolution.
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