Math.round
From Multi Theft Auto: Wiki
This function is a full featured round function for Lua's math-library. Bear in mind that both the floor and the ceil method may not work properly clientside when you pass something greater than 0 as second argument. This is because of some weird clientside number bug. It's fixed for the round method.
Syntax
Required Arguments
- number: The number to round.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- decimals: The number of decimals to keep.
- method: The round method that should be used. Valid values are "round" (which is default), "floor" and "ceil".
Returns
Returns the rounded number.
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end
Example
Click to collapse [-]
Serverside ExampleThis example adds a command that outputs the players current position approximated to three decimals.
addCommandHandler("pos", function () local x, y, z = getElementPosition(getPedOccupiedVehicle(source) or source) outputChatBox("Your current position: ["..math.round(x, 3).."|"..math.round(y, 3).."|"..math.round(z, 3).."]", source) end, false, false)
Author: NeonBlack
See Also
- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- var_dump »This function outputs information about one or more variables using outputConsole().
- RGBToHex » This function returns a string representing the color in hexadecimal.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getResourceSettings » This function returns a table of the resource settings.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- centerWindow » This function center the window in any resolution.
- coroutine.resume » Fix for hidden coroutine error messages
- getPlayerFromNamePart » This function allows you to get player From his Name part.