RGBToHex

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This function retrieves the hex string of a specified color.

Syntax

string RGBToHex ( int red, int green, int blue [, int alpha = 255] )

Required Arguments

  • red: The amount of red in the color (0-255).
  • green: The amount of green in the color (0-255).
  • blue: The amount of blue in the color (0-255).

Optional Arguments

  • alpha: The amount of alpha in the color (0-255).

Returns

Returns a string representing the color in hexadecimal.

Code

Click to collapse [-]
Function source

function RGBToHex(red, green, blue, alpha)
	if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then
		return nil
	end
	if(alpha) then
		return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,alpha)
	else
		return string.format("#%.2X%.2X%.2X", red,green,blue)
	end
end

Example

Click to collapse [-]
Server

This example will output the team color in the chat with HEX format

function myTeamColor(Player,Command) -- adding the function
playerTeam = getPlayerTeam(Player)
   if playerTeam then
      r,g,b = getTeamColor(playerTeam)
          if r and g and b then
             outputChatBox("your team color is : "..RGBToHex(r,g,b))
          end
   end
end
addCommandHandler("myteamcolor",myTeamColor) -- adding command handler

Author: NeonBlack

See Also

Dialog-information.png This article needs checking.

Reason: The function I added at the bottom should be scripted by someone. --Ransom 21:45, 2 May 2012 (UTC)
  • callClientFunction » This function allows you to call any clientside function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • centerWindow » This function center the window in any resolution.
  • Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
  • doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
  • dxDrawColorText » This function draws a dx text with #RRGGBB color codes support.
  • findRotation » Takes two points and returns the direction from point A to point B.
  • FormatDate » Formats a date on the basis of a format string and returns it.
  • getAge » This function calculates the age of a birthday.
  • getCursorMoveOn » This function checks in which way the cursor is currently moving.
  • getElementSpeed » This function allows you to get element speed in kph or mph units.
  • IfElse » Returns one of two values based on a boolean expression.
  • isLeapYear » Checks if the given year is a leap year.
  • iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • setElementSpeed » This function allows you to set moving element speed in kph or mph units.
  • setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.size » Finds the absolute size of a table.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
  • var_dump »This function outputs information about one or more variables using outputConsole().
  • multi_check » This function checks one element to many, handy and clean.
  • isElementInPhotograph » This function checks if an element was in the player's camera picture. This needs writing still. --Ransom 21:45, 2 May 2012 (UTC)