String.explode

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This function splits a string at a given separator (pattern) and stores the pieces in a table. It's the complement of table.concat.

There is already an MTA function called split that splits a string at a given separator. But this function only supports single character separators and no regular expressions. For splitting at a single character you should prefer that function since it's probably faster than string.explode.

Syntax

table string.explode( string ensemble, string separator )

Required Arguments

  • ensemble: The string to split.
  • separator: The regular expression pattern, which the ensemble should be split at.

Returns

Returns a table containing the pieces of the split ensemble.

Code

NOTE: This function requires function Check in order to work correctly.
Click to collapse [-]
Server- and/or clientside Script

function string.explode(self, separator)
    Check("string.explode", "string", self, "ensemble", "string", separator, "separator")
 
    if (#self == 0) then return {} end
    if (#separator == 0) then return { self } end
 
    return loadstring("return {\""..self:gsub(separator, "\",\"").."\"}")()
end

Example

Click to collapse [-]
Server

This example sends a welcome message to a player e.g. when joining a roleplay server.

-- get the root element
local _root = getRootElement()
-- define the onPlayerJoin handler function
function OnPlayerJoin()
    -- get the player's name
    local playername = getPlayerNametagText(source)
    -- split the player's name to first and last name
    playername = playername:explode("%.") -- since . is a wildcard we have to escape it with a %
    -- send a welcome message
    outputChatBox("Welcome on our roleplay server, Mr./Mrs./Ms. "..playername[2]..".", source)
end
-- add the event handler
addEventHandler("onPlayerJoin", _root, OnPlayerJoin)

Author: NeonBlack

See Also

  • callClientFunction » This function allows you to call any clientside function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
  • doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
  • iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
  • findRotation » Takes two points and returns the direction from point A to point B.
  • FormatDate » Formats a date on the basis of a format string and returns it.
  • getAge » This function calculates the age of a birthday.
  • IfElse » Returns one of two values based on a boolean expression.
  • isLeapYear » Checks if the given year is a leap year.
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.size » Finds the absolute size of a table.
  • var_dump »This function outputs information about one or more variables using outputConsole().
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
  • getElementSpeed » This function allows you to get element speed in kph or mph units.
  • setElementSpeed » This function allows you to set moving element speed in kph or mph units.
  • centerWindow » This function center the window in any resolution.
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