GetAge

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This function maths the age of the given birthday.

Syntax

int getAge(int day, int month, int year)

Required Arguments

  • day: The day when the player was born.
  • month: The month when the player was born.
  • year: The year when the player was born.

Code

Click to collapse [-]
Function source

function getAge(day, month, year)
	local time = getRealTime();
	time.year = time.year + 1900;
	time.month = time.month + 1;
 
	year = time.year - year;
	month = time.month - month;
 
	if month < 0 then 
		year = year - 1 
	elseif month == 0 then
		if time.monthday < day then
			year = year - 1;
		end
	end
 
	return year;
end

Example

Click to collapse [-]
Example

-- A simple example:
addEventHandler("onResourceStart", getRootElement(), function()
	print(getAge(09, 04, 1989))
end);
-- that will output:
-- 20
-- Yep, i'm 20 years old!

Function created by Alexander de Jong AKA mrdejong.

See Also

  • callClientFunction » This function allows you to call any clientside function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
  • doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
  • iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
  • findRotation » Takes two points and returns the direction from point A to point B.
  • FormatDate » Formats a date on the basis of a format string and returns it.
  • getAge » This function calculates the age of a birthday.
  • IfElse » Returns one of two values based on a boolean expression.
  • isLeapYear » Checks if the given year is a leap year.
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.size » Finds the absolute size of a table.
  • var_dump »This function outputs information about one or more variables using outputConsole().
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
  • getElementSpeed » This function allows you to get element speed in kph or mph units.
  • setElementSpeed » This function allows you to set moving element speed in kph or mph units.
  • centerWindow » This function center the window in any resolution.
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