OnVehicleWeaponFire
From Multi Theft Auto: Wiki
This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon. A list of vehicles that have weapons are listed below:
- Hydra - Fighter Jet (ID: 520)
- Hunter - Assault Helicopter (ID: 425)
- Rustler - World War 2 style fighter (ID: 476)
- Predator - Police Boat with side guns (ID: 430)
- Rhino - Heavily armoured tank (ID: 432)
- Firetruck - Firetruck with sprayable hose (ID: 407)
- RC Baron - A mini fighter (ID: 464)
Parameters
string vehicleFireType, int vehicleModel
- vehicleFireType: this will be "primary" or "secondary" depending on which player the button pressed.
- vehicleModel: the model number the player is in when they triggered the event.
Source
The source of this event is the player who fired the vehicles gun(s).
Code
Click to collapse [-]
Clientside ScriptarmedVehicles = {[425]=true, [520]=true, [476]=true, [447]=true, [340]=true, [432]=true, [464]=true, [407]=true} function vehicleWeaponFire(key, keyState, vehicleFireType) local vehModel = getElementModel(getPedOccupiedVehicle(getLocalPlayer())) if (armedVehicles[vehModel]) then triggerEvent("onClientVehicleWeaponFire", getLocalPlayer(), vehicleFireType, vehModel) end end bindKey("vehicle_fire", "down", vehicleWeaponFire, "primary") bindKey("vehicle_secondary_fire", "down", vehicleWeaponFire, "secondary")
Click to collapse [-]
Serverside ScriptarmedVehicles = {[425]=true, [520]=true, [476]=true, [447]=true, [340]=true, [432]=true, [464]=true, [407]=true} function vehicleWeaponFire(thePresser, key, keyState, vehicleFireType) local vehModel = getElementModel(getPedOccupiedVehicle(thePresser)) if (armedVehicles[vehModel]) then triggerEvent("onVehicleWeaponFire", thePresser, vehicleFireType, vehModel) end end function bindOnJoin() bindKey(source, "vehicle_fire", "down", vehicleWeaponFire, "primary") bindKey(source, "vehicle_secondary_fire", "down", vehicleWeaponFire, "secondary") end addEventHandler("onPlayerJoin", root, bindOnJoin) function bindOnStart() for index, thePlayer in pairs(getElementsByType("player")) do bindKey(thePlayer, "vehicle_fire", "down", vehicleWeaponFire, "primary") bindKey(thePlayer, "vehicle_secondary_fire", "down", vehicleWeaponFire, "secondary") end end addEventHandler("onResourceStart", getResourceRootElement(), bindOnStart)
Example Code
Click to collapse [-]
Clientside Examplefunction eventVehicleFire(typeOfFire, theModel) outputChatBox(getPlayerName(source).." fired his "..getVehicleNameFromModel(theModel).."'s weapon ("..typeOfFire..")") end addEvent("onClientVehicleWeaponFire", false) addEventHandler("onClientVehicleWeaponFire", getLocalPlayer(), eventVehicleFire)
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Serverside Examplefunction eventVehicleFire(typeOfFire, theModel) outputChatBox(getPlayerName(source).." fired his "..getVehicleNameFromModel(theModel).."'s weapon ("..typeOfFire..")", root, 0, 255, 0) end addEvent("onVehicleWeaponFire", false) addEventHandler("onVehicleWeaponFire", root, eventVehicleFire)
Author: Tuna
See Also
| | This article needs checking. |
Reason: The function I added at the bottom should be scripted by someone. --Ransom 21:45, 2 May 2012 (UTC) |
- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- centerWindow » This function center the window in any resolution.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- coroutine.resume » Fix for hidden coroutine error messages
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- dxDrawColorText » This function draws a dx text with #RRGGBB color codes support.
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getCursorMoveOn » This function checks in which way the cursor is currently moving.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- getPlayerFromNamePart » This function allows you to get player From his Name part.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getResourceSettings » This function returns a table of the resource settings.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- var_dump »This function outputs information about one or more variables using outputConsole().
- multi_check » This function checks one element to many, handy and clean.
- isElementInPhotograph » This function checks if an element was in the player's camera picture. This needs writing still. --Ransom 21:45, 2 May 2012 (UTC)