SetTableProtected
From Multi Theft Auto: Wiki
This function sets a table protected from editing, so if you want to define constants that cannot be changed, this would be a way. I found that function from Internet, by Nick Gammon.
Syntax
table setTableProtected( table tbl )
Required Arguments
- tbl: The table, which is to be set protected
Returns
Returns the table which can't be modified anymore
Code
Click to collapse [-]
Server- and/or clientside Scriptfunction setTableProtected (tbl) return setmetatable ({}, { __index = tbl, -- read access gets original table item __newindex = function (t, n, v) error ("attempting to change constant " .. tostring (n) .. " to " .. tostring (v), 2) end -- __newindex, error protects from editing }) end
Example
Click to collapse [-]
Server- and/or clientside ScriptThis example shows the above function in work.
my_constants = { WIDTH = 22, HEIGHT = 44, FOO = "bar", } -- protect my table now my_constants = setTableProtected (my_constants) -- it's important to redeclare that variable what you want to protect, since you could still modify the original table. my_constants.WIDTH = 11 my_constants.HEIGHT = 11 -- These will return errors, because _newindex always returns error for that table -- test it print ("WIDTH", my_constants.WIDTH) --> WIDTH 22 -- and these remain unchanged print ("HEIGHT", my_constants.HEIGHT) --> HEIGHT 44
Author: Nick Gammon, commented a bit and found from Internets - Lordy
See Also
- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- var_dump »This function outputs information about one or more variables using outputConsole().
- RGBToHex » This function returns a string representing the color in hexadecimal.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getResourceSettings » This function returns a table of the resource settings.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- centerWindow » This function center the window in any resolution.
- coroutine.resume » Fix for hidden coroutine error messages
- getPlayerFromNamePart » This function allows you to get player From his Name part.