GetTimestamp
From Multi Theft Auto: Wiki
With this function you can get the UNIX timestamp.
Syntax
int getTimestamp( [ int year = getRealTime().year + 1900, int month = getRealTime().month + 1, int day = getRealTime().day, int hour = getRealTime().hour, minute = getRealTime().minute, int second = getRealTime().second ] )
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- year: The year of the date you want to retrieve the UNIX timestamp of. Default is your local year. Must be greater than 1969.
- month: The month of the date you want to retrieve the UNIX timestamp of. Default is your local month. (1-12)
- day: The day of the date you want to retrieve the UNIX timestamp of. Default is your local day. (1-31)
- hour: The hour of the date you want to retrieve the UNIX timestamp of. Default is your local hour. (0-23)
- minute: The minute of the date you want to retrieve the UNIX timestamp of. Default is your local minute. (0-59)
- second: The second of the date you want to retrieve the UNIX timestamp of. Default is your local second. (0-59)
Returns
Returns an UNIX timestamp.
Code
NOTE: This function requires function isLeapYear in order to work correctly.
Click to collapse [-]
Client- and/or serverside Scriptfunction getTimestamp(year, month, day, hour, minute, second) -- initiate variables local monthseconds = { 2678400, 2419200, 2678400, 2592000, 2678400, 2592000, 2678400, 2678400, 2592000, 2678400, 2592000, 2678400 } local timestamp = 0 local datetime = getRealTime() year, month, day = year or datetime.year + 1900, month or datetime.month + 1, day or datetime.monthday hour, minute, second = hour or datetime.hour, minute or datetime.minute, second or datetime.second -- calculate timestamp for i=1970, year-1 do timestamp = timestamp + (isLeapYear(i) and 31622400 or 31536000) end for i=1, month-1 do timestamp = timestamp + ((isLeapYear(year) and i == 2) and 2505600 or monthseconds[i]) end timestamp = timestamp + 86400 * (day - 1) + 3600 * hour + 60 * minute + second timestamp = timestamp - 3600 --GMT+1 compensation if datetime.isdst then timestamp = timestamp - 3600 end return timestamp end
Example
Click to collapse [-]
ServerThis example saves the time of the player's joining.
-- define the event handler addEventHandler("onPlayerJoin", root, function () -- get the actual UNIX timestamp local datetime = getTimestamp() -- attach the time to the player's element setElementData(source, "joinTime", datetime) end)
Author: NeonBlack
See Also
- callClientFunction » This function allows you to call any clientside function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- Check » This function checks if it's arguments are of the right types and calls the error-function if one isn't.
- doForAllElements » This function can be used to execute a specified function for all elements of a specified type.
- iterElements » Returns an iterator for your for loops saving time typing ipairs( getElementsByType( type ) ), instead you type: iterElements( type ).
- findRotation » Takes two points and returns the direction from point A to point B.
- FormatDate » Formats a date on the basis of a format string and returns it.
- getAge » This function calculates the age of a birthday.
- getPointFromDistanceRotation » Finds a point based on a starting point, direction and distance.
- getTimestamp » With this function you can get the UNIX timestamp.
- IfElse » Returns one of two values based on a boolean expression.
- isLeapYear » Checks if the given year is a leap year.
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- setTableProtected » Protects a table and makes it read-only.
- setVehicleGravityPoint » This clientside function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- table.copy » This function copies a whole table and all the tables in that table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.size » Finds the absolute size of a table.
- var_dump »This function outputs information about one or more variables using outputConsole().
- RGBToHex » This function returns a string representing the color in hexadecimal.
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getResourceSettings » This function returns a table of the resource settings.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicles weapon.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used clientside.
- getElementSpeed » This function allows you to get element speed in kph or mph units.
- setElementSpeed » This function allows you to set moving element speed in kph or mph units.
- centerWindow » This function center the window in any resolution.
- coroutine.resume » Fix for hidden coroutine error messages
- getPlayerFromNamePart » This function allows you to get player From his Name part.