GetElementAlpha: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:


==Syntax==
==Syntax==
<section name="Server and client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getElementAlpha ( element theElement )
int getElementAlpha ( element theElement )
Line 14: Line 13:
===Returns===
===Returns===
Returns a int(0-255; 0=invisible) indicating the element's alpha, or ''false'' if invalid arguments were passed.
Returns a int(0-255; 0=invisible) indicating the element's alpha, or ''false'' if invalid arguments were passed.
</section>


==Example==
==Example==

Revision as of 22:13, 13 January 2008

This function returns the alpha(transparency) value for the specified element. This can be a player or a vehicle.

Syntax

int getElementAlpha ( element theElement )

Required Arguments

Returns

Returns a int(0-255; 0=invisible) indicating the element's alpha, or false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example outputs whether the player is invisible.

function amIVisible()
	if getElementAlpha(getLocalPlayer()) == 0 then
            outputChatBox("I'm invisible")
        else
            outputChatBox("I'm not invisible")
        end
end
addCommandHandler ( "amivisible", amIVisible )

See Also