GetElementDimension: Difference between revisions

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int getElementDimension ( element theElement )
int getElementDimension ( element theElement )
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{{OOP|This function is also a static function underneath the Element class.|[[element]]:getDimension|dimension|}}
{{OOP||[[element]]:getDimension|dimension|}}


===Required Arguments===
===Required Arguments===

Revision as of 22:52, 1 January 2015

This function allows you to retrieve the dimension of any element. The dimension determines what/who the element is visible to.

Syntax

int getElementDimension ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getDimension(...)
Variable: .dimension


Required Arguments

  • theElement: The element in which you'd like to retrieve the dimension of.

Returns

Returns an integer for the dimension if theElement is valid, false otherwise.

Example

This example puts all vehicles with drivers in dimension 1, while all other vehicles are in dimension 0. This would have the effect of making on-foot players invisible to drivers, and vice versa. It'd also make entering a vehicle as passenger after the driver has entered impossible, as the vehicle would appear to vanish to any on foot players.

Click to collapse [-]
Server
function onPlayerEnterVehicle ( theVehicle, seat, jacked )
    if ( getElementDimension ( source ) == 0 and seat == 0 ) then -- if the player is in dimension 0 and is entering the driver seat
        setElementDimension ( source, 1 )     -- set his dimension to 1
        setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 as well
    end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle )
 

function onPlayerExitVehicle ( theVehicle, seat, jacker )
    if ( getElementDimension ( source ) == 1 and seat == 0 ) then -- if the player is in dimension 1 and was in the driver's seat
        setElementDimension ( source, 0 )     -- set his dimension back to 0
        setElementDimension ( theVehicle, 0 ) -- set his vehicle's dimension back to 0 as well
    end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), onPlayerExitVehicle )

See Also