GetElementPosition: Difference between revisions

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{{Server client function}}
__NOTOC__
__NOTOC__
The getElementPosition function allows you to retrieve the position coordinates of an element.
The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:
* [[Element/Player|Players]]
* [[Element/Vehicle|Vehicles]]
* [[Element/Object|Objects]]
* [[Element/Pickup|Pickups]]
* [[Element/Marker|Markers]]
* [[Element/Collision shape|Collision shapes]]
* [[Element/Blip|Blips]]
* [[Element/Radar area|Radar areas]]


==Syntax==
==Syntax==
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float, float, float getElementPosition ( element theElement )
float, float, float getElementPosition ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[element]]:getPosition|position|setElementPosition}}


===Required Arguments===
===Required Arguments===
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==Example==
==Example==
This example spawns a Landstalker and creates a weapon pickup at its position.
<syntaxhighlight lang="lua">
-- create a landstalker, and store its reference in the variable called 'myLandstalker'
myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 )
-- create a weapon pickup at the vehicle's position
createPickup ( getElementPosition ( myLandstalker ), 2, 31 )
</syntaxhighlight>
This example attaches a samsite on the player's vehicle.
This example attaches a samsite on the player's vehicle.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- create the elegy;
-- Create the elegy
myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 )  
local myElegy = createVehicle(562, 1591.596680, -2495.323242, 18.098244)  
-- get the vehicle's position;
-- Get the vehicle's position
local x,y,z = getElementPosition( myElegy )
local x, y, z = getElementPosition(myElegy)
-- create the samsite;
-- Create the samsite
samsite = createObject ( 3267, x, y, z + 3 )
local samsite = createObject(3267, x, y, z + 3)
-- attach the samsite to the elegy;
-- Attach the samsite to the elegy
attachElementToElement ( samsite, myElegy, 0, 0, 0 )
attachElementToElement(samsite, myElegy, 0, 0, 0)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[de:GetElementPosition]]

Latest revision as of 15:52, 1 October 2021

The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:

Syntax

float, float, float getElementPosition ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getPosition(...)
Variable: .position
Counterpart: setElementPosition


Required Arguments

  • theElement: The element which you'd like to retrieve the location of

Returns

Returns three floats indicating the position of the element, x, y and z respectively.

Example

This example attaches a samsite on the player's vehicle.

-- Create the elegy
local myElegy = createVehicle(562, 1591.596680, -2495.323242, 18.098244) 
-- Get the vehicle's position
local x, y, z = getElementPosition(myElegy)
-- Create the samsite
local samsite = createObject(3267, x, y, z + 3)
-- Attach the samsite to the elegy
attachElementToElement(samsite, myElegy, 0, 0, 0)

See Also