GetElementPosition: Difference between revisions

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==Example==
==Example==
Explain what the example does here
This example spawns a Landstalker and creates a weapon pickup at it's position.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- create a landstalker, and store it's reference in the variable called 'myLandstalker'
-- create a landstalker, and store it's reference in the variable called 'myLandstalker'

Revision as of 08:13, 1 August 2007

An Element is anything which has been defined or can be retrieved from Lua. The getElementPosition function allows you to retrieve the location of any element.

Syntax

float, float, float getElementPosition ( element theElement )

Required Arguments

  • theElement: The element in which you'd like to retrieve the location of

Returns

Returns three floats indicating the position of the element, x, y and z respectively.

Example

This example spawns a Landstalker and creates a weapon pickup at it's position.

-- create a landstalker, and store it's reference in the variable called 'myLandstalker'
myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) 
-- Create a weapon pickup at the vehicle's position
createPickup ( getElementPosition ( myLandstalker ), 2, 31 )


This example attaches a samsite on the players vehicle.

-- create the elegy;
vehicle = getPlayerOccupiedVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) 
-- get the vehicles position;
local x,y,z = getElementPosition(vehicle)
-- Create the samsite;
samsite = createObject ( 3267, x, y, z + 3 )
-- attach the samsite to the elegy;
attachElementToElement ( samsite, vehicle, 0, 0, 0 )

See Also