GetElementType: Difference between revisions

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m (fixed a mistake)
 
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string getElementType ( element theElement )   
string getElementType ( element theElement )   
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[element]]:getType|type|}}


===Required Arguments===  
===Required Arguments===  
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function onPlayerTarget ( targetElem )
function onPlayerTarget ( targetElem )
     -- if the targeted object is a haystack (an object with model ID 3374) remove it from the game
     -- if the targeted object is a haystack (an object with model ID 3374) remove it from the game
     if getElementType ( targetElem ) == "object" and getObjectModel ( targetElem ) == 3374 then
     if getElementType ( targetElem ) == "object" and getElementModel ( targetElem ) == 3374 then
         destroyElement ( targetElem )
         destroyElement ( targetElem )
     end
     end
end
end
addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget )    -- add above function as handler for targeting event
addEventHandler ( "onPlayerTarget", root, onPlayerTarget )    -- add above function as handler for targeting event
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==See Also==
==See Also==
{{Element functions}}
{{Element functions}}
[[pt-br:getElementType]]

Latest revision as of 14:25, 27 April 2021

This function is used to retrieve the type of an element.

Syntax

string getElementType ( element theElement )  

OOP Syntax Help! I don't understand this!

Method: element:getType(...)
Variable: .type


Required Arguments

  • theElement: The element you wish to get the type of.

Returns

Returns a string containing the element type, false if invalid arguments were passed.

Example

Click to collapse [-]
Server

This example destroys a haystack when a player targets it

function onPlayerTarget ( targetElem )
    -- if the targeted object is a haystack (an object with model ID 3374) remove it from the game
    if getElementType ( targetElem ) == "object" and getElementModel ( targetElem ) == 3374 then
        destroyElement ( targetElem )
    end
end
addEventHandler ( "onPlayerTarget", root, onPlayerTarget )    -- add above function as handler for targeting event

See Also

Shared