GetGarageBoundingBox
From Multi Theft Auto: Wiki
This function outputs the bounding box of a garage.
Syntax
Required Arguments
- garageID: The garage ID that represents the garage door that is being checked.
Returns
Returns four floats indicating the bounding box of the garage. Western X position, Eastern X position, Southern Y position, Northern Y position.
Example
Click to collapse [-]
ClientChecks if the player is inside the bounding box of the garage and outputs the result to the chat
function garageCheck ( command, garageID ) if not garageID then return end local west, east, south, north = getGarageBoundingBox ( garageID ) --get the bounding box of the specified garage local x, y, z = getElementPosition ( getLocalPlayer ( ) ) --get the position of the player if x > west and x < east and y > south and y < north then --check if the player is inside the bounding box outputChatBox ( "You are inside the garage" ) else outputChatBox ( "You are outside the garage" ) end end addCommandHandler ( "garagecheck", garageCheck )
See Also
- areTrafficLightsLocked
- getCloudsEnabled
- getGameSpeed
- getGravity
- getHeatHaze
- getJetpackMaxHeight
- getSkyGradient
- getTime
- getTrafficLightState
- getWeather
- getZoneName
- isGarageOpen
- resetSkyGradient
- resetHeatHaze
- setCloudsEnabled
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setMinuteDuration
- setSkyGradient
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setInteriorSoundsEnabled
- getInteriorSoundsEnabled
- setRainLevel
- getRainLevel
- resetRainLevel
- setSunSize
- getSunSize
- resetSunSize
- setSunColor
- getSunColor
- resetSunColor
- setWindVelocity
- getWindVelocity
- resetWindVelocity
- setFarClipDistance
- getFarClipDistance
- resetFarClipDistance
- setFogDistance
- getFogDistance
- resetFogDistance
- removeWorldModel
- restoreWorldModel
- restoreAllWorldModels
- setOcclusionsEnabled
- getOcclusionsEnabled