IsElementWaitingForGroundToLoad: Difference between revisions

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(Fixed example (?))
Line 22: Line 22:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function notifyFarRespawn()
function notifyFarRespawn()
    outputChatBox("* A " .. getVehicleName(source) .. " respawned far away! Find it quick!", root, 128, 255, 0)
if isElementWaitingForGroundToLoad(source) then
outputChatBox("* A " .. getVehicleName(source) .. " respawned far away! Find it quick!", root, 128, 255, 0)
end
end
end
addEventHandler("onVehicleRespawn", root, notifyFarRespawn)
addEventHandler("onVehicleRespawn", root, notifyFarRespawn)

Revision as of 20:59, 7 August 2014

Dialog-information.png This article needs checking.

Reason(s): Example is wrong? --MrTasty (talk) 18:45, 7 August 2014 (UTC)

This function checks if an element is frozen (unable to move without scripting) waiting until a client loads collisions of the area it is in. This allows MTA to automatically freeze vehicles when nobody is near them so they don't fall through the map, for example.

[[{{{image}}}|link=|]] Note: When vehicles are frozen waiting for collisions to load they do not overwrite the frozen status set by setElementFrozen.

Syntax

bool isElementWaitingForGroundToLoad ( element theElement )

Required arguments

  • theElement: the element to check its frozen waiting for collisions to load status. It can be a vehicle, ped or player.

Returns

Returns true if the specified element is frozen waiting for collisions of the area to load. Returns false if it's not or if the specified variable is invalid.

Example

Click to collapse [-]
Serverside example

The next code snippet outputs a message when a vehicle respawns far away from players.

function notifyFarRespawn()
	if isElementWaitingForGroundToLoad(source) then
		outputChatBox("* A " .. getVehicleName(source) .. " respawned far away! Find it quick!", root, 128, 255, 0)
	end
end
addEventHandler("onVehicleRespawn", root, notifyFarRespawn)

See also