SetWorldSpecialPropertyEnabled: Difference between revisions
		
		
		
		
		
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 (Add new property (vehicle_engine_autostart))  | 
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| Line 47: | Line 47: | ||
This code allows you to enable/disable certain property using '''true''' or '''false'''.  | This code allows you to enable/disable certain property using '''true''' or '''false'''.  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
local worldSpecialProperties = {  | |||
	["hovercars"] = false,  | |||
	["aircars"] = false,  | |||
	["extrabunny"] = false,  | |||
	["extrajump"] = false,  | |||
	["randomfoliage"] = true,  | |||
	["snipermoon"] = false,  | |||
	["extraairresistance"] = true,  | |||
	["underworldwarp"] = true,  | |||
	["vehiclesunglare"] = false,  | |||
	["coronaztest"] = true,  | |||
	["watercreatures"] = true,  | |||
	["burnflippedcars"] = true,  | |||
	["fireballdestruct"] = true,  | |||
	["roadsignstext"] = true,  | |||
	["extendedwatercannons"] = true,  | |||
	["tunnelweatherblend"] = true,  | |||
	["ignorefirestate"] = false,  | |||
	["flyingcomponents"] = true,  | |||
	["vehicleburnexplosions"] = true,  | |||
	["vehicle_engine_autostart"] = true,  | |||
}  | |||
local function toggleWorldSpecialProperties()  | |||
	for propertyName, propertyState in pairs(worldSpecialProperties) do  | 	for propertyName, propertyState in pairs(worldSpecialProperties) do  | ||
		setWorldSpecialPropertyEnabled(propertyName, propertyState)  | 		setWorldSpecialPropertyEnabled(propertyName, propertyState)  | ||
	end  | 	end  | ||
end  | end  | ||
addEventHandler("onClientResourceStart", resourceRoot,   | addEventHandler("onClientResourceStart", resourceRoot, toggleWorldSpecialProperties)  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
Revision as of 07:30, 15 July 2025
Enables or disables a special world property.
Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
 
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
 - aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
 - extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
 - extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
 - randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
 - snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
 - extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
 - underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
 - vehiclesunglare - toggle the vehicle sun glare effect (default: false)
 - coronaztest - disable big sun lensflare effect (default: true)
 
 - enable: whether or not to enable the property.
 
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
local worldSpecialProperties = {
	["hovercars"] = false,
	["aircars"] = false,
	["extrabunny"] = false,
	["extrajump"] = false,
	["randomfoliage"] = true,
	["snipermoon"] = false,
	["extraairresistance"] = true,
	["underworldwarp"] = true,
	["vehiclesunglare"] = false,
	["coronaztest"] = true,
	["watercreatures"] = true,
	["burnflippedcars"] = true,
	["fireballdestruct"] = true,
	["roadsignstext"] = true,
	["extendedwatercannons"] = true,
	["tunnelweatherblend"] = true,
	["ignorefirestate"] = false,
	["flyingcomponents"] = true,
	["vehicleburnexplosions"] = true,
	["vehicle_engine_autostart"] = true,
}
local function toggleWorldSpecialProperties()
	for propertyName, propertyState in pairs(worldSpecialProperties) do
		setWorldSpecialPropertyEnabled(propertyName, propertyState)
	end
end
addEventHandler("onClientResourceStart", resourceRoot, toggleWorldSpecialProperties)
Changelog
| Version | Description | 
|---|
| 1.5.5-3.12286 | Added "underworldwarp" property | 
| 1.5.9-1.21125 | Added "vehiclesunglare" property | 
| 1.5.9-9.21313 | Added "coronaztest" property | 
| 1.6.0-9.21919 | Added "watercreatures" property | 
| 1.6.0-9.22195 | Added "burnflippedcars" property | 
| 1.6.0-9.22199 | Added "fireballdestruct" property | 
| 1.6.0-9.22430 | Added "roadsignstext" property | 
| 1.6.0-9.22485 | Added "extenedwatercannons" property | 
| 1.6.0-9.22596 | Added "tunnelweatherblend" property | 
| 1.6.0-9.22815 | Added "ignorefirestate" property | 
| 1.6.0-9.22909 | Added "flyingcomponents" property | 
| 1.6.0-9.23223 | Added "vehicleburnexplosions" property | 
| 1.6.0-9.23237 | Added "vehicle_engine_autostart" property | 
See Also
- areTrafficLightsLocked
 - getAircraftMaxHeight
 - getAircraftMaxVelocity
 - getCloudsEnabled
 - getFarClipDistance
 - getFogDistance
 - getGameSpeed
 - getGravity
 - getHeatHaze
 - getInteriorSoundsEnabled
 - getJetpackMaxHeight
 - getMinuteDuration
 - getMoonSize
 - getOcclusionsEnabled
 - getRainLevel
 - getSunColor
 - getSunSize
 - getTime
 - getTrafficLightState
 - getWeather
 - getWindVelocity
 - getSkyGradient
 - getPlayerBlurLevel
 - getZoneName
 - isGarageOpen
 - removeWorldModel
 - resetFarClipDistance
 - resetFogDistance
 - resetHeatHaze
 - resetMoonSize
 - resetRainLevel
 - resetSkyGradient
 - resetSunColor
 - resetSunSize
 - resetWindVelocity
 - restoreAllWorldModels
 - restoreWorldModel
 - setAircraftMaxHeight
 - setAircraftMaxVelocity
 - setCloudsEnabled
 - setFarClipDistance
 - setFogDistance
 - setGameSpeed
 - setGarageOpen
 - setGravity
 - setHeatHaze
 - setInteriorSoundsEnabled
 - setMinuteDuration
 - setMoonSize
 - setOcclusionsEnabled
 - setRainLevel
 - setSkyGradient
 - setSunColor
 - setSunSize
 - setTime
 - setTrafficLightState
 - setTrafficLightsLocked
 - setWeather
 - setWeatherBlended
 - setWindVelocity
 - setJetpackMaxHeight
 - setPlayerBlurLevel
 


