GetVehicleNameFromID: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Deprecated}} | {{Deprecated}} | ||
Please use [[getVehicleNameFromModel]] | |||
Gets the name of a vehicle by its model id. | Gets the name of a vehicle by its model id. | ||
Revision as of 21:28, 20 April 2011
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Please use getVehicleNameFromModel
Gets the name of a vehicle by its model id.
Syntax
string getVehicleNameFromID ( int id )
Required Arguments
- id: This is a vehicle id. See vehicle to see what values will return names (true).
Returns
Returns the name of the vehicle if the id was valid, false otherwise.
Example
This will retrieve the name of a car so its name can be displayed when the player chooses to spawn a car by ID.
function createvehiclecommand ( sourcePlayer, commandName, carid ) -- This function is triggered by the text "spawnvehicle" in the console. -- The player must specify the parameter 'carid' to specify -- what car they wish to spawn. local x, y, z = getElementPosition ( sourcePlayer ) -- Get the position of the player to spawn the car near this location local carname = getVehicleNameFromID ( tonumber(carid) ) -- Get the name of the car the player asked for and store it in the -- variable 'carname' if carname == false then outputChatBox ( "That is not a valid car ID", sourcePlayer ) else createVehicle ( carid, x + 5, y, z ) -- Spawn the car at x + 5 from the player so it doesn't crush him outputChatBox ( "A " .. carname .. " was created!" ) end -- If the entered car ID is invalid, false will be returned. -- Otherwise a string is returned, we create the car and announce the car name in the chatbox. end addCommandHandler ( "spawnvehicle", createvehiclecommand )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates