GetVehicleNameFromID: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
__NOTOC__
__NOTOC__
{{Deprecated}}
{{Deprecated}}
Please use [[getVehicleNameFromModel]]
Gets the name of a vehicle by its model id.
Gets the name of a vehicle by its model id.



Revision as of 21:28, 20 April 2011


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


Please use getVehicleNameFromModel

Gets the name of a vehicle by its model id.

Syntax

string getVehicleNameFromID ( int id )            

Required Arguments

  • id: This is a vehicle id. See vehicle to see what values will return names (true).

Returns

Returns the name of the vehicle if the id was valid, false otherwise.

Example

This will retrieve the name of a car so its name can be displayed when the player chooses to spawn a car by ID.

function createvehiclecommand ( sourcePlayer, commandName, carid )
	-- This function is triggered by the text "spawnvehicle" in the console.
	-- The player must specify the parameter 'carid' to specify
	-- what car they wish to spawn.
	local x, y, z = getElementPosition ( sourcePlayer )
	-- Get the position of the player to spawn the car near this location
	local carname = getVehicleNameFromID ( tonumber(carid) )
	-- Get the name of the car the player asked for and store it in the
	-- variable 'carname'
	if carname == false then
		outputChatBox ( "That is not a valid car ID", sourcePlayer )
	else
		createVehicle ( carid, x + 5, y, z )
		-- Spawn the car at x + 5 from the player so it doesn't crush him
		outputChatBox ( "A " .. carname .. " was created!" )
	end
	-- If the entered car ID is invalid, false will be returned.
	-- Otherwise a string is returned, we create the car and announce the car name in the chatbox.
end
addCommandHandler ( "spawnvehicle", createvehiclecommand )

See Also