IsVehicleDamageProof: Difference between revisions
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==Example== | ==Example== | ||
This example will output in the chatbox whether the vehicle is vulnerable to damage or not when a player enters in it. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkVulnerability(theVehicle) | |||
if isVehicleDamageProof(theVehicle) == true then | |||
outputChatBox("This vehicle is not vulnerable to damage", source) | |||
else | |||
outputChatBox("This vehicle is vulnerable to damage", source) | |||
end | |||
end | |||
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), checkVulnerability ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:03, 24 December 2011
This function checks if a vehicle is damage proof (set with setVehicleDamageProof).
Syntax
bool isVehicleDamageProof ( vehicle theVehicle )
Required Arguments
- theVehicle: the vehicle whose invincibility status we want to check.
Returns
Returns true if the vehicle is damage proof, false if it isn't or if invalid arguments were passed.
Example
This example will output in the chatbox whether the vehicle is vulnerable to damage or not when a player enters in it.
function checkVulnerability(theVehicle) if isVehicleDamageProof(theVehicle) == true then outputChatBox("This vehicle is not vulnerable to damage", source) else outputChatBox("This vehicle is vulnerable to damage", source) end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), checkVulnerability )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates